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Profile - General Template V1.00
Name: Sophia Antistita Gender: Female Age: 18
Height: 165cm Weight: 53.2kg Appearance: Sophia has long flowing black hair that reaches down to her waist. She is of average build and has brilliant blue eyes. Sophia wears the school uniform while on campus, the Valkyrie Order's uniform while training, and light Valkyrie armour for serious combat. After becoming a Mær Ásgarðr, she also has a pale blonde streak in her hair.
Sophia in everyday clothes
Alternate casual wear
Sophia in training clothes
Sophia in her armour
Character design by Fin <3
Commission by Greyopal, thanks to Jonny ^^
Occupation: Mær Ásgarðr (Maiden of Asgard), Freelance healer
Residency: Plato Building
Personality:
Prior to becoming the Maiden of Asgard Sophia, thanks to her training, is a professional and tends to be very formal, making her seem aloof or even downright cold at first. But behind that mask of formality she is still a girl, and when she opens up to her friends she is extremely loyal and caring. She almost never turns down people when they need help and often can often be seen caring for her friends.
While she is mature for her age, she will sometimes revert to a more child-like state when in the presence of her adoptive mother Yuzuki. Having a new family has helped her shed some of her cold exterior, though years of training are still deep-seated in her mentality.
Sophia isn’t used to men thanks to being raised in an all-female environment. While she isn’t afraid of them (she had seen men before during her assignments), any close contact with men will startle her, and intimacy (such as hugs) may cause her to faint. Since coming to Hyakuji however, she had more or less gotten over her discomfort with the help of several friends and her boyfriend. Despite her progress, intimacy still causes her to become flustered and shy, and those who know it, most notably her co-worker Selene, often tease her about it.
Due to her childhood, Sophia has a strong hatred for demons and undead. She does her best to hide her hatred, but will still actively avoid schoolmates and faculty members who are of demonic descent since she can't fight them. When faced with demonic or undead enemies, however, she will seemingly become a different person, one filled with a zealous hatred, and destroy them with great pleasure.
Since becoming the Maiden of Asgard, Sophia started taking a more… hands on approach to things. It was as though she suddenly became keenly aware of her own mortality and decided that there wasn’t any time to do things half-heartedly. As a result she became more direct in both her duties and her interpersonal relationships, which can lead to her coming off as cold or even confrontational at times. There are still limits to what she will do though, having a fairly strong sense of morals, and her friends always come first.
Her attitude towards her friends is markedly different, and much warmer. While Sophia isn’t one to randomly glomp her friends, she won’t mind it too much if they do the same to her. If they step over the line they will receive a smack to the head though, friend or no, and she will almost certainly shy away from anything more than a hug. Those who knew Sophia during her days with Yuzuki could even say she regressed to the time before she met the motherly young woman.
There is some good news though. Thanks to a certain tomato coloured demon, Sophia started warming up to demonkind in general. While she is still far from being friends with them (don’t call her and the aforementioned tomato demon friends, she’ll deny it), she is willing to work with them if their goals happen to align. Demons that turn out to be her enemies will receive no mercy from her, but at least she’s not hostile to every demon she meets now.
History:
The Holy Valkyrie Order As a child Sophia led a carefree life with her family in a small village in Sicily, Italy. But all that changed when her home was attacked and destroyed by a host of demons and undead for unknown reasons. Sophia only survived thanks to her parents shielding her from an explosion caused by demonic spells. Their bodies hid her from the rampaging horde, and Sophia was saved by a rescue party from a Holy Valkyrie outpost in a neighbouring city.
The Holy Valkyrie Order is an order of knights who dedicate themselves to the Valkyries who serve the Norse god Odin. True to the Valkyrie spirit, they only accept female members and are trained in both close combat and healing magic, though the specifics, such as what weapon to use, varies from knight to knight.
After recovering from her injuries, Sophia vowed revenge, and asked the knights to train her in magic and martial arts. The knights agreed, but often had to remind Sophia that her life should not be driven by hatred and vengeance. They were only half successful; Sophia became a kind caring girl, but still harbours a deep resentment towards demons. She tries to hide her hatred, but it often slips out if she is upset or provoked.
Sophia discovered she had an affinity for prayer magic (calling upon those in Asgard to lend her their powers), and her mentor, Knight Master Sigrún, revised Sophia’s training to focus on this apparently rare ability. By her 14th birthday, Sophia had become skilled in two powerful prayers, Sanctuarium Angelus and Valkyrie Evigilantem. Her physical training hadn’t been neglected, but her magical training had all but been forgotten in favor of prayer magic.
After one training session, she heard about the Iscariot Order after news of their exploits reached the Valkyrie's outpost, and redoubled her efforts in hopes of joining them. Once Sophia turned 15, she traveled to Rome to join the Iscariot Order but was rejected due to her supernatural abilities and her affiliation with the Valkyries. Crestfallen, she returned to the outpost and asked Sigrún what she should do. Sigrún then told her about Hyakuji High in faraway Japan. Sophia prepared to leave immediately, and was presented a Valkyrie armour set by Sigrún as a parting gift. Sophia traveled to Japan, wondering what the new world has in store for her.
A new family Upon her arrival at Hyakuji, Sophia became well integrated into the school and met many great people. There her friends helped her put aside her past and made her into a much more outgoing and cheerful girl, but few had as much of an effect on her as her first love Addler Eckheart. Unfortunately her relationship with the young man was brought to a sudden end when Addler was killed by unknown culprits. Upon her loss Sophia withdrew into her shell once more and swore to find those responsible and make them pay. Her heart burned bright with revenge once more, but also held fear. After all, she had lost everyone she held dear, first her family and now Addler. Given this trend, Sophia couldn’t help but wonder if it was better for her to revert to her initial professional mentality.
Then the day came where she met Yuzuki Saito once more. Sophia had first met Yuzuki when she first arrived at Hyakuji, and held great respect for her despite having only talked for less than an hour. Their second meeting took place in the cemetery, where Yuzuki found Sophia grieving over Addler’s grave. As Sophia cried in Yuzuki’s arms, she was presented with what seemed to be a dream come true, the prospect of having a family once more. Needless to say Sophia was hesitant and fearful at first, but all worries were cast aside by the motherly Yuzuki who took Sophia in as an adoptive daughter.
Under Yuzuki’s guidance Sophia became a gentler more nurturing girl, even taking one of her classmates, Ethan Script Jones, under her wing. Shortly afterwards Eva the gynoid and Ammy the minor kami joined their family, leaving Sophia in a state of bliss and joy. Yuzuki became someone that Sophia aspired to be and took great lengths to become more like her “mama”. Despite all her happiness however she never forgot those that would take her loved ones from her again, and vowed to never let anything happen to her new family.
The Maiden of Asgard Despite her vows Sophia was always haunted by the fact that without power, she can’t do anything. Her fears were realized when she journeyed into an overlapping dimension of sorts known as “The Layer” in an effort to help Evray Estus. While there she watched a friend, Valerie Cox, die because she tried to reason with her attacker instead of fighting back. Valerie’s death hit Sophia hard as it meant she had broken her vow, even if she wasn’t part of her newfound family. She mourned her loss, and her desire for power grew even more.
But power did not come easy, and Sophia became increasing frustrated, even angry. She became reckless, and often went picking fights with delinquents under the guise of keeping order. One time she went as far as to pose as a drug buyer in order to lure out dealers who were selling to students in the U10 Club. While she says she was doing this in order to weed out evildoers in the city, the truth is she was just trying to vent her rising aggressive urges.
Then one day when she was ambushed by a demon hit squad while training. Luckily for Sophia, they underestimated her and she was able to kill them with relative ease. It was nothing new for the Valkyrie, having fought against demons before. What was different however… was the way she fought. Unlike the precise, clean attacks she was trained in and always used before, Sophia made it a personal mission to inflict as much pain and suffering on her attackers. Worse still, she enjoyed bathing in the blood and guts of her enemies. The fight was soon over, but the day was not. One of her closest friends, Izumi Kirisame, saw everything and despite his reassurances otherwise, she could sense he was shocked, even disgusted, by what she did.
And so she became aware of the fine line between having power and becoming a cold-blooded murderer. But as it turns out, her aggressiveness and anger were not entirely her own, and was that of Sanngriðr, the Valkyrie of Carnage. It was a great relief to know that she wasn’t truly a coldblooded killer, but it did not solve the problem of Sanngriðr’s growing influence on Sophia. After a confrontation with Seth Ryouga that briefly released Sanngriðr, Sophia’s friend and co-worker Selene Adelaida, who was sent to Hyakuji in secret by to keep an eye Sophia’s progress, revealed that this was because of Sophia’s status as a Maiden of Asgard, women in Midgard who had a strong affinity with the Valkyries. However, at Sophia’s age possession should not be a problem as she has not completed the ritual to formally bind her to her Valkyrie.
To get to the bottom of this, Sophia and a handful of her friends traveled on an airship sent by the Holy Valkyrie Order, courtesy of Selene. The journey was supposed to be routine, take Sophia back to Iceland, figure out why the Valkyrie Sanngriðr was trying to take over Sophia’s body, and work out some compromise. It was supposed to be so simple.
Except it wasn’t.
Half way into their journey the airship was attacked by a horde of demons, and in the ensuing battle Sophia was forced to watch many of her comrades die as she was trapped in a prison designed to suppress Sanngriðr’s presence. Eventually it was only by unleashing the Valkyrie of Carnage did they manage to defeat the horde, but by then only a quarter of the crew remained, and among the dead was Selene. Once again faced with the loss of a close friend, Sophia couldn’t help but wonder if becoming a coldblooded killer was simply the price she had to pay to protect her friends and family.
After following Sanngriðr to Asgard, it was revealed that that the Valkyrie of Carnage was ordered by Odin, king of Asgard, to possess Sophia to eliminate a growing threat, Alexia, a chimera composed of a human, an angel, and a demon. As a final test before her ascension to a formal Maiden of Asgard, Odin ordered Sophia to capture or kill Alexia. Normally Sophia wouldn’t hesitate, this was a direct order from Odin after all, but she knew Alexia, and she also knew that the chimera girl just wanted to live in peace. Who was she to take that from her?
But in the end orders were orders, and Sophia did what she had to do. After another battle that nearly killed her, she was able to subdue Alexia with the help of her friends. Her task completed, Sophia was given a choice between Sanngriðr and Eir, the Mistress of Healing, as her patron Valkyrie. At this point she knew that she still needed power, but her friends convinced her that it was not worth her humanity. Besides, power is not necessarily limited to the power to kill. The power to heal is one that can be just as valuable, perhaps even more so.
And so Sophia chose the path of the healer, and thus the Herald of Eir was born.
Graduation and to a new life. The chaos brought about by the Link Joker’s attack left the city reeling. Sophia didn’t play a role in fighting back the invaders, but instead used her healing prowess to tend to those affected by the battle.
Eventually the battle was won and peace returned to Hyakuji, and just in time for graduation too. Sophia and her classmates graduated from Hyakuji High with hopes for the future. For the Valkyrie, her future would be shared with Seth Ryouga, the young man who often worked with her in both the student council and other occasions. The couple lived together in Seth’s apartment building where Sophia continued her studies in the healing arts while her boyfriend continued his work with VeNM-KC.
Months passed in peace, and soon the pair was looking further in the future. They made the choice to move to the newly developed Kaneshima city where they decided it was the best place to realize their ambitions. However, Seth still had his job at VeNM-KC, so it was decided that Sophia would go on ahead to get things started in their future home.
Using a part of their savings, Sophia rented an apartment in the Plato building. To help pay the bills, she runs a small clinic alongside the native stalls. Though calling it a ‘clinic’ may be a bit of an exaggeration, it’s little more than a small tent with a curtained off area should the patient need a bit of privacy. It’s not much, but it gets the job done. Besides, this way she can learn more about the city and its people.
Sometimes it gets a bit lonely, living alone again, but Sophia is looking forward to her life in Kaneshima.
Powers and Abilities: - Polearm Training: As part of her Valkyrie training, Sophia learned how to use a polearm to compliment her magical abilities. While in Italy she trained with a svärdstav (sword-staff), but while in Japan a wooden training naginata is enough to help keep her in practice.
-Uphiminn Hǫrgr (Angel Sanctuary): A large translucent Angel of light emerges behind Sophia. The Angel then covers area up to a fifty meter radius centered on Sophia with her wings, bathing it in a healing light while the wings act as a shield. It can heal any light injury (cuts, scrapes, broken bones, etc) instantly, it can also heal severe (severed limbs, internal injuries, etc) and even fatal wounds (as long as the victim is still alive), but only within two posts of getting the wound. The shield is immune to small weapons (arrows, light arms fire, small explosions, etc), but can still be damaged and even destroyed by large scale attacks (powerful magic, artillery, physical attacks from objects of similar or greater size compared to the shield). If the shield is destroyed, it will fade away, but the healing light will linger for another two posts. If no damage is done, the shield and light will disappear on its own after five posts. Anyone deemed to be hostile by Sophia will be pushed out of the area as the sanctuary is formed, but they can re-enter the sanctuary and will be protected by the shield, though they will not be granted the healing effects. Characters of a demonic or undead nature that Sophia sees as enemies will also be struck with divine force that would feel like a heavy blow from a hammer, and will continue to be struck by this force as long as they stay in the area. This is a taxing power to use, and as such can only be used once every three days (a thread, unless it’s a multiday thread).
Angel Sancturary Incantation: Yfirbrag, O’ Eir, dróttinn Lyfjaberg. Með inn forn ráð, ek bjóða þú. Veita minn inn ljós ór heill eða varði minn vinr. Uphiminn Hǫrgr! (Come forth, O’ Eir, mistress of healing. Through the contract of old, I call upon thee. Grant us the healing light and protect us. Angel Sanctuary!)
- Lyfjaberg Ljós (Healing Light): Sophia had always been worried about being too reliant on the gods, seeing how her abilities all call upon them and cannot be used often. Recent event such her expedition to the dungeon beneath the church and her trip to Damascus only drove the point home. She practiced a healing spell she found in her Magic Tome on injured animals she found on campus, or sometimes on herself whenever she got hurt. After a year’s hard work, she finally mastered the basics of healing magic. As of now she can heal small wounds such as cuts and bruises, and these can be healed without any drawbacks to Sophia. Moderate injuries such as broken bones can also be healed, but doing so would be taxing and excessive use can cause her to faint. To be safe, she should rest an hour before healing moderate injuries again. Anything more than broken bones has to be healed by Uphiminn Hǫrgr.
-Fjǫðr Valhalla (Wings of Valhalla): Partly for combat and partly for her own wishes, the next spell Sophia decided to learn allowed her to fulfil her dream of flying freely in the skies. Unlike the wings in her Valkyrie form, these are physical and as such can be damaged, quite easily at that. They are no tougher than a bird’s wings so Sophia will have to take care to keep them safe while in flight, though she can heal them with Lyfjaberg Ljós. The Wings of Valhalla lasts indefinitely and can be summoned and dismissed at will, but any damage sustained will carry over from one summoning to the next, meaning that if they are injured she has to heal them before being able to fly again. While in flight, Sophia can reach speeds up to 100 km/h when flying horizontally.
Fjǫðr Valhalla
- Smiðja Brokkr (Forge of Brokkr) An upgrade that replaces Nibelung Megin. Sophia can now permanently summon up to two melee weapons from the Forge of Brokkr to be thrown like a magic missile or wielded. These mystical weapons can summoned and dispelled at will, and is as durable as their physical steel counterpart, though they are enchanted to be lightweight and especially effective against demons and undead. While she can summon any type of melee weapon such as swords or axes, Sophia naturally prefers spears and polearms. She can give the weapons to an ally if she wishes though.
- Valkyrie Vaka: Sendimaðr Eir (Valkyrie Awakening: Herald of Eir): Sophia becomes infused with the powers of Eir, the Mistress of Healing, and is granted increased speed and strength, as well as magical and healing abilities. Her extra speed and strength is about twice that of the peak human, but the true power of transforming is the additional magical abilities, which manifest in the form of buffs for her existing abilities. They are as follows:
- Angel Sanctuary: The shield now prevents anyone except Sophia and those she deems as allies from entering after they are initially pushed back. Outside projectiles are blocked, but projectiles from within are allowed to exit, and the shield can take more punishment before breaking. - Healing Light: Repeated use of this spell no longer tires Sophia out, and she can heal severe injuries such as deep cuts and even severed limbs with it. - Wings of Valhalla (automatically activated when Sophia transforms): Feathers from her wings act as healing items that Sophia’s allies can use. Each feather can only be used once, and can heal injuries up to broken bones. Anything more severe will have to be healed by Sophia herself. - Forge of Brokkr: Sophia can now summon up to ten weapons from the Forge. She can also use four or more weapons to create a limited version of her sanctuary up to an area with a radius of five metres. The limited version only heals Sophia’s allies the same amount as her feathers would, and offers no shield. In addition, characters of a demonic or undead nature are only slowed while in the area instead of being struck by a divine power. Only one such area can be active at any given time.
While transformed Sophia is granted armour that’s only somewhat stronger than that of a typical suit of plate armour and a spear that can pierce most un-enchanted metals. However she is also given a pair of shields that can fly according to her will, and they are strong enough to deflect attacks up to cannon shells.
This power is not without its drawbacks. Wielding the powers of a goddess is extremely taxing, even for the Maiden of Asgard. When the power expires after ten posts, Sophia is left in a severely weakened state and can barely walk let alone fight. Furthermore, this power can only be used once per week (a thread, unless it’s a multiday thread). For these reasons she only uses this power in times of emergency, and even then she would not use it unless she had no choice.
Valkyrie Awakening Incantation: O’ Eir, dróttinn Lyfjaberg, hlyða minn bœn. Þinn skósveinn, Sophia Antistita, kostr sjálfr sem yðarr líkami. Hitta sjá fold, eða vega minn andskoti. Valkyrie Vaka! (O’ Eir, Mistress of Healing, hear my plea. Thine humble servant, Sophie Antistita, offers her body as thine vessel. Descend upon this world, and smite mine enemies. Valkyrie Awakening!)
Sophia as the Herald of Eir (by Fin <3)
- Kveðja Einherjar (Summon Einherjar): After her trials, Sophia has been granted more powers of the Valkyrie by the Æsir, more specifically the power to summon an Einherjar, warriors who fight alongside the Valkyries. As she is still a mortal, Sophia can only summon one at a time and even then only a few Einherjar in Valhalla are at her disposal. The Einherjar are given physical form by Sophia’s magical energy, so Sophia can only keep an Einherjar summoned for up to ten posts. However, if Sophia is in her Valkyrie form, she can sustain an Einherjar for the full duration of her Valkyrie transformation. If timed correctly, she can sustain an Einherjar for a maximum of twenty posts (ten from normal summon and ten from Valkyrie transformation).
Einherjar she can summon: Bjǫrn Járnsíða (Bjǫrn Ironside)  A powerful Viking chieftain and naval commander, Bjorn led countless raids in France during the 9th century. He is famed for faking his own death in order to sneak into a town and fighting his way to the gates so he could let his army inside. In battle, Bjorn wields a mighty battle-axe and fights with the vigour of a dozen men. He, in Einherjar form, first met Sophia when he was assigned to assist her by the Æsir.
- Veðr stíga (Wind Step): In short, a simple short ranged teleportation spell. Sophia disappears in a flourish of white feathers and reappears an instant later up to ten meters away. She can bypass obstacles with this power, but she still need line of sight to her destination (e.g. she can teleport through a window but not through walls). While Sophia can use this power consecutively up to three times, each consecutive use increases the cooldown between future uses once she stops (e.g. teleporting once leads to a one post cooldown, twice results in a two posts, and thrice imposes a three post cooldown).
SIDE NOTE: Sophia will often draw runes in the air in prayer when in battle, but aside from the rune of Eir (trigger for Angel Sanctuary) and the rune of the Valkyrie (trigger for Valkyrie Awakening), they will not do anything meaningful. They only serve as a moral support for her.
Equipment: - Wooden training naginata - Light Valkyrie armour (only used for serious combat) - Holy Magic spell book - Priest’s robes for formal occasions and prayer
Link to Hyakuji profile: http://hyakujihigh.net/topic/4914756/1/
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Keep Calm and Cheeki Breeki
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- Sophia
- Apr 7 2016, 12:04 AM
Powers and Abilities:- Polearm Training: As part of her Valkyrie training, Sophia learned how to use a polearm to compliment her magical abilities. While in Italy she trained with a svärdstav (sword-staff), but while in Japan a wooden training naginata is enough to help keep her in practice. - Uphiminn Hǫrgr (Angel Sanctuary): A large translucent Angel of light emerges behind Sophia. The Angel then covers area up to a fifty meter radius centered on Sophia with her wings, bathing it in a healing light while the wings act as a shield. It can heal any light injury (cuts, scrapes, broken bones, etc) instantly, it can also heal severe (severed limbs, internal injuries, etc) and even fatal wounds (as long as the victim is still alive), but only within two posts of getting the wound. The shield is immune to small weapons (arrows, light arms fire, small explosions, etc), but can still be damaged and even destroyed by large scale attacks (powerful magic, artillery, physical attacks from objects of similar or greater size compared to the shield). If the shield is destroyed, it will fade away, but the healing light will linger for another two posts. If no damage is done, the shield and light will disappear on its own after five posts. Anyone deemed to be hostile by Sophia will be pushed out of the area as the sanctuary is formed, but they can re-enter the sanctuary and will be protected by the shield, though they will not be granted the healing effects. Characters of a demonic or undead nature that Sophia sees as enemies will also be struck with divine force that would feel like a heavy blow from a hammer, and will continue to be struck by this force as long as they stay in the area. This is a taxing power to use, and as such can only be used once every three days (a thread, unless it’s a multiday thread). Angel Sancturary Incantation: Yfirbrag, O’ Eir, dróttinn Lyfjaberg. Með inn forn ráð, ek bjóða þú. Veita minn inn ljós ór heill eða varði minn vinr. Uphiminn Hǫrgr!(Come forth, O’ Eir, mistress of healing. Through the contract of old, I call upon thee. Grant us the healing light and protect us. Angel Sanctuary!) - Lyfjaberg Ljós (Healing Light): Sophia had always been worried about being too reliant on the gods, seeing how her abilities all call upon them and cannot be used often. Recent event such her expedition to the dungeon beneath the church and her trip to Damascus only drove the point home. She practiced a healing spell she found in her Magic Tome on injured animals she found on campus, or sometimes on herself whenever she got hurt. After a year’s hard work, she finally mastered the basics of healing magic. As of now she can heal small wounds such as cuts and bruises, and these can be healed without any drawbacks to Sophia. Moderate injuries such as broken bones can also be healed, but doing so would be taxing and excessive use can cause her to faint. To be safe, she should rest an hour before healing moderate injuries again. Anything more than broken bones has to be healed by Uphiminn Hǫrgr. - Fjǫðr Valhalla (Wings of Valhalla): Partly for combat and partly for her own wishes, the next spell Sophia decided to learn allowed her to fulfil her dream of flying freely in the skies. Unlike the wings in her Valkyrie form, these are physical and as such can be damaged, quite easily at that. They are no tougher than a bird’s wings so Sophia will have to take care to keep them safe while in flight, though she can heal them with Lyfjaberg Ljós. The Wings of Valhalla lasts indefinitely and can be summoned and dismissed at will, but any damage sustained will carry over from one summoning to the next, meaning that if they are injured she has to heal them before being able to fly again. While in flight, Sophia can reach speeds up to 100 km/h when flying horizontally. Fjǫðr Valhalla - Nibelung Megin (Might of Nibelung): Once she mastered her utility spells, Sophia turned her attention to offensive spells. Nibelung Megin summons a mystical spear of light that Sophia can direct at her enemies. Comparable to a magic missile, the spear can pierce through objects with the same durability of wood or less, and is most effective against demonic/undead targets. The spear disperses into the air after ten seconds, so it is rather ineffective at long range or as a hand weapon but can be used as a temporary replacement weapon if necessary. Sophia can currently summon up to three spears every four posts, or a spear per post for three posts with a one post cooldown before the first spear can be summoned again. However, continuous summoning of the spears will wear her down just like continuous use of Lyfjaberg Ljós. - Valkyrie Vaka: Sendimaðr Eir (Valkyrie Awakening: Herald of Eir): Sophia becomes infused with the powers of Eir, the Mistress of Healing, and is granted increased speed and strength, as well as magical and healing abilities. Her extra speed and strength is about twice that of the peak human, but the true power of transforming is the additional magical abilities, which manifest in the form of buffs for her existing abilities. They are as follows: - Angel Sanctuary: The shield now prevents anyone except Sophia and those she deems as allies from entering after they are initially pushed back. Outside projectiles are blocked, but projectiles from within are allowed to exit, and the shield can take more punishment before breaking. - Healing Light: Repeated use of this spell no longer tires Sophia out, and she can heal severe injuries such as deep cuts and even severed limbs with it. - Wings of Valhalla (automatically activated when Sophia transforms): Feathers from her wings act as healing items that Sophia’s allies can use. Each feather can only be used once, and can heal injuries up to broken bones. Anything more severe will have to be healed by Sophia herself. - Might of Nibelung: The spears no longer disappear and she may now summon up to four spears per turn without being worn out. She can also use four or more of such spears to create a limited version of her sanctuary up to an area with a radius of five metres. The limited version only heals Sophia’s allies the same amount as her feathers would, and offers no shield. In addition, characters of a demonic or undead nature are only slowed while in the area instead of being struck by a divine power. Only one such area can be active at any given time. While transformed Sophia is granted armour that’s only somewhat stronger than that of a typical suit of plate armour and a spear that can pierce most un-enchanted metals. However she is also given a pair of shields that can fly according to her will, and they are strong enough to deflect attacks up to cannon shells. This power is not without its drawbacks. Wielding the powers of a goddess is extremely taxing, even for the Maiden of Asgard. When the power expires after ten posts, Sophia is left in a severely weakened state and can barely walk let alone fight. Furthermore, this power can only be used once per week (a thread, unless it’s a multiday thread). For these reasons she only uses this power in times of emergency, and even then she would not use it unless she had no choice. Valkyrie Awakening Incantation: O’ Eir, dróttinn Lyfjaberg, hlyða minn bœn. Þinn skósveinn, Sophia Antistita, kostr sjálfr sem yðarr líkami. Hitta sjá fold, eða vega minn andskoti. Valkyrie Vaka!(O’ Eir, Mistress of Healing, hear my plea. Thine humble servant, Sophie Antistita, offers her body as thine vessel. Descend upon this world, and smite mine enemies. Valkyrie Awakening!) Sophia as the Herald of Eir - Kveðja Einherjar (Summon Einherjar): After her trials, Sophia has been granted more powers of the Valkyrie by the Æsir, more specifically the power to summon an Einherjar, warriors who fight alongside the Valkyries. As she is still a mortal, Sophia can only summon one at a time and even then only a few Einherjar in Valhalla are at her disposal. The Einherjar are given physical form by Sophia’s magical energy, so Sophia can only keep an Einherjar summoned for up to ten posts. However, if Sophia is in her Valkyrie form, she can sustain an Einherjar for the full duration of her Valkyrie transformation. If timed correctly, she can sustain an Einherjar for a maximum of twenty posts (ten from normal summon and ten from Valkyrie transformation). Einherjar she can summon: Bjǫrn Járnsíða (Bjǫrn Ironside)  A powerful Viking chieftain and naval commander, Bjorn led countless raids in France during the 9th century. He is famed for faking his own death in order to sneak into a town and fighting his way to the gates so he could let his army inside. In battle, Bjorn wields a mighty battle-axe and fights with the vigour of a dozen men. He, in Einherjar form, first met Sophia when he was assigned to assist her by the Æsir. SIDE NOTE: Sophia will often draw runes in the air in prayer when in battle, but aside from the rune of Eir (trigger for Angel Sanctuary) and the rune of the Valkyrie (trigger for Valkyrie Awakening), they will not do anything meaningful. They only serve as a moral support for her. Equipment:- Wooden training naginata - Light Valkyrie armour (only used for serious combat) - Holy Magic spell book - Priest’s robes for formal occasions and prayer Link to Hyakuji profile: http://hyakujihigh.net/topic/4914756/1/ Profile approved, have a nice day.
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- Sophia
- Apr 7 2016, 12:04 AM
Powers and Abilities:- Polearm Training: As part of her Valkyrie training, Sophia learned how to use a polearm to compliment her magical abilities. While in Italy she trained with a svärdstav (sword-staff), but while in Japan a wooden training naginata is enough to help keep her in practice. - Uphiminn Hǫrgr (Angel Sanctuary): A large translucent Angel of light emerges behind Sophia. The Angel then covers area up to a fifty meter radius centered on Sophia with her wings, bathing it in a healing light while the wings act as a shield. It can heal any light injury (cuts, scrapes, broken bones, etc) instantly, it can also heal severe (severed limbs, internal injuries, etc) and even fatal wounds (as long as the victim is still alive), but only within two posts of getting the wound. The shield is immune to small weapons (arrows, light arms fire, small explosions, etc), but can still be damaged and even destroyed by large scale attacks (powerful magic, artillery, physical attacks from objects of similar or greater size compared to the shield). If the shield is destroyed, it will fade away, but the healing light will linger for another two posts. If no damage is done, the shield and light will disappear on its own after five posts. Anyone deemed to be hostile by Sophia will be pushed out of the area as the sanctuary is formed, but they can re-enter the sanctuary and will be protected by the shield, though they will not be granted the healing effects. Characters of a demonic or undead nature that Sophia sees as enemies will also be struck with divine force that would feel like a heavy blow from a hammer, and will continue to be struck by this force as long as they stay in the area. This is a taxing power to use, and as such can only be used once every three days (a thread, unless it’s a multiday thread). Angel Sancturary Incantation: Yfirbrag, O’ Eir, dróttinn Lyfjaberg. Með inn forn ráð, ek bjóða þú. Veita minn inn ljós ór heill eða varði minn vinr. Uphiminn Hǫrgr!(Come forth, O’ Eir, mistress of healing. Through the contract of old, I call upon thee. Grant us the healing light and protect us. Angel Sanctuary!) - Lyfjaberg Ljós (Healing Light): Sophia had always been worried about being too reliant on the gods, seeing how her abilities all call upon them and cannot be used often. Recent event such her expedition to the dungeon beneath the church and her trip to Damascus only drove the point home. She practiced a healing spell she found in her Magic Tome on injured animals she found on campus, or sometimes on herself whenever she got hurt. After a year’s hard work, she finally mastered the basics of healing magic. As of now she can heal small wounds such as cuts and bruises, and these can be healed without any drawbacks to Sophia. Moderate injuries such as broken bones can also be healed, but doing so would be taxing and excessive use can cause her to faint. To be safe, she should rest an hour before healing moderate injuries again. Anything more than broken bones has to be healed by Uphiminn Hǫrgr. - Fjǫðr Valhalla (Wings of Valhalla): Partly for combat and partly for her own wishes, the next spell Sophia decided to learn allowed her to fulfil her dream of flying freely in the skies. Unlike the wings in her Valkyrie form, these are physical and as such can be damaged, quite easily at that. They are no tougher than a bird’s wings so Sophia will have to take care to keep them safe while in flight, though she can heal them with Lyfjaberg Ljós. The Wings of Valhalla lasts indefinitely and can be summoned and dismissed at will, but any damage sustained will carry over from one summoning to the next, meaning that if they are injured she has to heal them before being able to fly again. While in flight, Sophia can reach speeds up to 100 km/h when flying horizontally. Fjǫðr Valhalla - Nibelung Megin (Might of Nibelung): Once she mastered her utility spells, Sophia turned her attention to offensive spells. Nibelung Megin summons a mystical spear of light that Sophia can direct at her enemies. Comparable to a magic missile, the spear can pierce through objects with the same durability of wood or less, and is most effective against demonic/undead targets. The spear disperses into the air after ten seconds, so it is rather ineffective at long range or as a hand weapon but can be used as a temporary replacement weapon if necessary. Sophia can currently summon up to three spears every four posts, or a spear per post for three posts with a one post cooldown before the first spear can be summoned again. However, continuous summoning of the spears will wear her down just like continuous use of Lyfjaberg Ljós. - Valkyrie Vaka: Sendimaðr Eir (Valkyrie Awakening: Herald of Eir): Sophia becomes infused with the powers of Eir, the Mistress of Healing, and is granted increased speed and strength, as well as magical and healing abilities. Her extra speed and strength is about twice that of the peak human, but the true power of transforming is the additional magical abilities, which manifest in the form of buffs for her existing abilities. They are as follows: - Angel Sanctuary: The shield now prevents anyone except Sophia and those she deems as allies from entering after they are initially pushed back. Outside projectiles are blocked, but projectiles from within are allowed to exit, and the shield can take more punishment before breaking. - Healing Light: Repeated use of this spell no longer tires Sophia out, and she can heal severe injuries such as deep cuts and even severed limbs with it. - Wings of Valhalla (automatically activated when Sophia transforms): Feathers from her wings act as healing items that Sophia’s allies can use. Each feather can only be used once, and can heal injuries up to broken bones. Anything more severe will have to be healed by Sophia herself. - Might of Nibelung: The spears no longer disappear and she may now summon up to four spears per turn without being worn out. She can also use four or more of such spears to create a limited version of her sanctuary up to an area with a radius of five metres. The limited version only heals Sophia’s allies the same amount as her feathers would, and offers no shield. In addition, characters of a demonic or undead nature are only slowed while in the area instead of being struck by a divine power. Only one such area can be active at any given time. While transformed Sophia is granted armour that’s only somewhat stronger than that of a typical suit of plate armour and a spear that can pierce most un-enchanted metals. However she is also given a pair of shields that can fly according to her will, and they are strong enough to deflect attacks up to cannon shells. This power is not without its drawbacks. Wielding the powers of a goddess is extremely taxing, even for the Maiden of Asgard. When the power expires after ten posts, Sophia is left in a severely weakened state and can barely walk let alone fight. Furthermore, this power can only be used once per week (a thread, unless it’s a multiday thread). For these reasons she only uses this power in times of emergency, and even then she would not use it unless she had no choice. Valkyrie Awakening Incantation: O’ Eir, dróttinn Lyfjaberg, hlyða minn bœn. Þinn skósveinn, Sophia Antistita, kostr sjálfr sem yðarr líkami. Hitta sjá fold, eða vega minn andskoti. Valkyrie Vaka!(O’ Eir, Mistress of Healing, hear my plea. Thine humble servant, Sophie Antistita, offers her body as thine vessel. Descend upon this world, and smite mine enemies. Valkyrie Awakening!) Sophia as the Herald of Eir (by Fin <3)- Kveðja Einherjar (Summon Einherjar): After her trials, Sophia has been granted more powers of the Valkyrie by the Æsir, more specifically the power to summon an Einherjar, warriors who fight alongside the Valkyries. As she is still a mortal, Sophia can only summon one at a time and even then only a few Einherjar in Valhalla are at her disposal. The Einherjar are given physical form by Sophia’s magical energy, so Sophia can only keep an Einherjar summoned for up to ten posts. However, if Sophia is in her Valkyrie form, she can sustain an Einherjar for the full duration of her Valkyrie transformation. If timed correctly, she can sustain an Einherjar for a maximum of twenty posts (ten from normal summon and ten from Valkyrie transformation). Einherjar she can summon: Bjǫrn Járnsíða (Bjǫrn Ironside)  A powerful Viking chieftain and naval commander, Bjorn led countless raids in France during the 9th century. He is famed for faking his own death in order to sneak into a town and fighting his way to the gates so he could let his army inside. In battle, Bjorn wields a mighty battle-axe and fights with the vigour of a dozen men. He, in Einherjar form, first met Sophia when he was assigned to assist her by the Æsir. - Veðr stíga (Wind Step):In short, a simple short ranged teleportation spell. Sophia disappears in a flourish of white feathers and reappears an instant later up to ten meters away. She can bypass obstacles with this power, but she still need line of sight to her destination (e.g. she can teleport through a window but not through walls). While Sophia can use this power consecutively up to three times, each consecutive use increases the cooldown between future uses once she stops (e.g. teleporting once leads to a one post cooldown, twice results in a two posts, and thrice imposes a three post cooldown). SIDE NOTE: Sophia will often draw runes in the air in prayer when in battle, but aside from the rune of Eir (trigger for Angel Sanctuary) and the rune of the Valkyrie (trigger for Valkyrie Awakening), they will not do anything meaningful. They only serve as a moral support for her. Equipment:- Wooden training naginata - Light Valkyrie armour (only used for serious combat) - Holy Magic spell book - Priest’s robes for formal occasions and prayer Link to Hyakuji profile: http://hyakujihigh.net/topic/4914756/1/ 2017 Yearly Upgrade Reapproved!
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- Sophia
- Apr 7 2016, 12:04 AM
Powers and Abilities:- Polearm Training: As part of her Valkyrie training, Sophia learned how to use a polearm to compliment her magical abilities. While in Italy she trained with a svärdstav (sword-staff), but while in Japan a wooden training naginata is enough to help keep her in practice. - Uphiminn Hǫrgr (Angel Sanctuary): A large translucent Angel of light emerges behind Sophia. The Angel then covers area up to a fifty meter radius centered on Sophia with her wings, bathing it in a healing light while the wings act as a shield. It can heal any light injury (cuts, scrapes, broken bones, etc) instantly, it can also heal severe (severed limbs, internal injuries, etc) and even fatal wounds (as long as the victim is still alive), but only within two posts of getting the wound. The shield is immune to small weapons (arrows, light arms fire, small explosions, etc), but can still be damaged and even destroyed by large scale attacks (powerful magic, artillery, physical attacks from objects of similar or greater size compared to the shield). If the shield is destroyed, it will fade away, but the healing light will linger for another two posts. If no damage is done, the shield and light will disappear on its own after five posts. Anyone deemed to be hostile by Sophia will be pushed out of the area as the sanctuary is formed, but they can re-enter the sanctuary and will be protected by the shield, though they will not be granted the healing effects. Characters of a demonic or undead nature that Sophia sees as enemies will also be struck with divine force that would feel like a heavy blow from a hammer, and will continue to be struck by this force as long as they stay in the area. This is a taxing power to use, and as such can only be used once every three days (a thread, unless it’s a multiday thread). Angel Sancturary Incantation: Yfirbrag, O’ Eir, dróttinn Lyfjaberg. Með inn forn ráð, ek bjóða þú. Veita minn inn ljós ór heill eða varði minn vinr. Uphiminn Hǫrgr!(Come forth, O’ Eir, mistress of healing. Through the contract of old, I call upon thee. Grant us the healing light and protect us. Angel Sanctuary!) - Lyfjaberg Ljós (Healing Light): Sophia had always been worried about being too reliant on the gods, seeing how her abilities all call upon them and cannot be used often. Recent event such her expedition to the dungeon beneath the church and her trip to Damascus only drove the point home. She practiced a healing spell she found in her Magic Tome on injured animals she found on campus, or sometimes on herself whenever she got hurt. After a year’s hard work, she finally mastered the basics of healing magic. As of now she can heal small wounds such as cuts and bruises, and these can be healed without any drawbacks to Sophia. Moderate injuries such as broken bones can also be healed, but doing so would be taxing and excessive use can cause her to faint. To be safe, she should rest an hour before healing moderate injuries again. Anything more than broken bones has to be healed by Uphiminn Hǫrgr. - Fjǫðr Valhalla (Wings of Valhalla): Partly for combat and partly for her own wishes, the next spell Sophia decided to learn allowed her to fulfil her dream of flying freely in the skies. Unlike the wings in her Valkyrie form, these are physical and as such can be damaged, quite easily at that. They are no tougher than a bird’s wings so Sophia will have to take care to keep them safe while in flight, though she can heal them with Lyfjaberg Ljós. The Wings of Valhalla lasts indefinitely and can be summoned and dismissed at will, but any damage sustained will carry over from one summoning to the next, meaning that if they are injured she has to heal them before being able to fly again. While in flight, Sophia can reach speeds up to 100 km/h when flying horizontally. Fjǫðr Valhalla - Smiðja Brokkr (Forge of Brokkr)An upgrade that replaces Nibelung Megin. Sophia can now permanently summon up to two melee weapons from the Forge of Brokkr to be thrown like a magic missile or wielded. These mystical weapons can summoned and dispelled at will, and is as durable as their physical steel counterpart, though they are enchanted to be lightweight and especially effective against demons and undead. While she can summon any type of melee weapon such as swords or axes, Sophia naturally prefers spears and polearms. She can give the weapons to an ally if she wishes though. - Valkyrie Vaka: Sendimaðr Eir (Valkyrie Awakening: Herald of Eir): Sophia becomes infused with the powers of Eir, the Mistress of Healing, and is granted increased speed and strength, as well as magical and healing abilities. Her extra speed and strength is about twice that of the peak human, but the true power of transforming is the additional magical abilities, which manifest in the form of buffs for her existing abilities. They are as follows: - Angel Sanctuary: The shield now prevents anyone except Sophia and those she deems as allies from entering after they are initially pushed back. Outside projectiles are blocked, but projectiles from within are allowed to exit, and the shield can take more punishment before breaking. - Healing Light: Repeated use of this spell no longer tires Sophia out, and she can heal severe injuries such as deep cuts and even severed limbs with it. - Wings of Valhalla (automatically activated when Sophia transforms): Feathers from her wings act as healing items that Sophia’s allies can use. Each feather can only be used once, and can heal injuries up to broken bones. Anything more severe will have to be healed by Sophia herself. - Forge of Brokkr: Sophia can now summon up to ten weapons from the Forge. She can also use four or more weapons to create a limited version of her sanctuary up to an area with a radius of five metres. The limited version only heals Sophia’s allies the same amount as her feathers would, and offers no shield. In addition, characters of a demonic or undead nature are only slowed while in the area instead of being struck by a divine power. Only one such area can be active at any given time. While transformed Sophia is granted armour that’s only somewhat stronger than that of a typical suit of plate armour and a spear that can pierce most un-enchanted metals. However she is also given a pair of shields that can fly according to her will, and they are strong enough to deflect attacks up to cannon shells. This power is not without its drawbacks. Wielding the powers of a goddess is extremely taxing, even for the Maiden of Asgard. When the power expires after ten posts, Sophia is left in a severely weakened state and can barely walk let alone fight. Furthermore, this power can only be used once per week (a thread, unless it’s a multiday thread). For these reasons she only uses this power in times of emergency, and even then she would not use it unless she had no choice. Valkyrie Awakening Incantation: O’ Eir, dróttinn Lyfjaberg, hlyða minn bœn. Þinn skósveinn, Sophia Antistita, kostr sjálfr sem yðarr líkami. Hitta sjá fold, eða vega minn andskoti. Valkyrie Vaka!(O’ Eir, Mistress of Healing, hear my plea. Thine humble servant, Sophie Antistita, offers her body as thine vessel. Descend upon this world, and smite mine enemies. Valkyrie Awakening!) Sophia as the Herald of Eir (by Fin <3)- Kveðja Einherjar (Summon Einherjar): After her trials, Sophia has been granted more powers of the Valkyrie by the Æsir, more specifically the power to summon an Einherjar, warriors who fight alongside the Valkyries. As she is still a mortal, Sophia can only summon one at a time and even then only a few Einherjar in Valhalla are at her disposal. The Einherjar are given physical form by Sophia’s magical energy, so Sophia can only keep an Einherjar summoned for up to ten posts. However, if Sophia is in her Valkyrie form, she can sustain an Einherjar for the full duration of her Valkyrie transformation. If timed correctly, she can sustain an Einherjar for a maximum of twenty posts (ten from normal summon and ten from Valkyrie transformation). Einherjar she can summon: Bjǫrn Járnsíða (Bjǫrn Ironside)  A powerful Viking chieftain and naval commander, Bjorn led countless raids in France during the 9th century. He is famed for faking his own death in order to sneak into a town and fighting his way to the gates so he could let his army inside. In battle, Bjorn wields a mighty battle-axe and fights with the vigour of a dozen men. He, in Einherjar form, first met Sophia when he was assigned to assist her by the Æsir. - Veðr stíga (Wind Step):In short, a simple short ranged teleportation spell. Sophia disappears in a flourish of white feathers and reappears an instant later up to ten meters away. She can bypass obstacles with this power, but she still need line of sight to her destination (e.g. she can teleport through a window but not through walls). While Sophia can use this power consecutively up to three times, each consecutive use increases the cooldown between future uses once she stops (e.g. teleporting once leads to a one post cooldown, twice results in a two posts, and thrice imposes a three post cooldown). SIDE NOTE: Sophia will often draw runes in the air in prayer when in battle, but aside from the rune of Eir (trigger for Angel Sanctuary) and the rune of the Valkyrie (trigger for Valkyrie Awakening), they will not do anything meaningful. They only serve as a moral support for her. Equipment:- Wooden training naginata - Light Valkyrie armour (only used for serious combat) - Holy Magic spell book - Priest’s robes for formal occasions and prayer Nyarth
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