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Shad Hornswell (Transfer Student); Size Mage in training (fyi)
Topic Started: Jan 3 2016, 01:12 PM (1,300 Views)
Super Hurricane

Character Name: Shad Hornswell
Gender: Male
Age: 15
Height: 5’2”
Weight: 112 lbs
Description or Image of Character Appearance: http://fav.me/d928ogh


Occupation: Student
Grade Level: 2nd Year
Class: A
Club:
Residency: Bara Dormitory (though he sometimes sleeps outside where it's comfortable)

.
Personality Description: This is the kind of guy that dabbles in the occult and believes that all forms of weaponized machinery will mean the end of humanity. Not that he isn’t going to attack lightbulbs and cars, he is just wary of technology in general and currently hates robots. He prefers the world where magic exists, even though he is not a Mancer-type, and is quite agreeable to demands asked of him. A gofer, if you will, as that was how he was raised. He rarely gets angry because he bottles the rage up inside of him. He is also quite stubborn and bull-headed, and often makes mistakes, not a big fan of getting injured.

Likewise, he is a pretty normal person who doesn’t understand modern humor. Physical humor yes, verbal no. He lacks the talent to detect sarcasm, and works hard on his studies to please his teachers. A regular night owl, he can stay up all night reading books and doing homework, and still stay fresh during the morning and afternoon. He is not a fan of any bladed weapon or gun, since his family often punished him with such tools should he not serve them well. But recently he does know how to use a gun, but is unable to get his hands on one due to Japan's laws. His fear of machines has gone down ever since he faced old squidhead, but he still dislikes and hates robots with a passion. He also will not hesitate to attack a human if he poses a threat to him, even if that person was once a ally.




Personal History: Shad was not the fastest, nor the strongest, nor the most talented in size magic. From his birth, he was given a test to show his magic potential, and failed miserably. His parents (in which his dad was non-Slavic), disgusted by him and shamed a hundred times over by their coven, committed the ritual of Size Reduction on their heads as was the custom to hide their shame. Which meant for the next 13 years of his life, Shad was a slave to the rural magic community and to his grandparents and siblings.

Allow me to break it down more easier, Shad was a whipping boy who lacked the ability to say no. When a person asked him to do something, he did it without question, or he would suffer intense pain from the size control magic that the villagers possessed. The village itself was devoted to the matter of size in general, located in a small, Old World-like area in Belarus, a mostly state-controlled, yet financially damaged nation covered by thick forestry. (why no one asked me where he came from, I don't know) Shad, himself, is a Pole with Russian blood in his veins, which in a way makes him quite stubborn. But his grandparents, who sold him for a cow in exchange for working on a large plantation in which he became a serf gardener and housekeeper.

Anyways, in this small village, dwarves could become giants, and vice versa. A mousy schoolgirl could become the hottest chick on the block simply by altering certain measurements of the body and hair. With a bit of reduction, surgery would be unnecessary for body fat if the fat areas shrunk. Thus, it was a secret mecca for those who were wanting to improve their outsides rather than the insides, a ‘celebrity’ factory to be precise. Yet it stayed a secret of sorts, clinging on to the old ways of the past with a few modern trinkets, along with the fact that child labor was still allowed and most lived in desolate poverty, willing to sell their own kin as serfs to survive.

Those who can’t use enlargement correctly or had low magic potential doing so were treated as slaves, beaten up with swords, whips, maces, guns, and other dangerous weapons, in a way that won’t kill them but will damage their mental health. Shad picked up quite a few languages from the various foriegners who came and went, since his 'owners' who bought his services wanted him to speak different tongues to the plantation should he be 'sold' again. He liked Japanese the most and studied up on most of the verbal and written language. He also watched different rituals that mages from all over practiced, as well as demons they summoned, using their souls as currency to make the land fertile. Likewise, most of the abuse and torture was done behind closed doors, or inside houses, to prevent the guests from seeing the dark side of what the village held.

Shad, although he couldn’t take much abuse, soon realized that even though the village was not on any map, it could not stop the Heartless from invading. So, by hiding in a closet as blackness covered the planet, he awaited the end of the world....and then everything returned the way it was before the Heartless came. Somehow. (due to the fact he didn't have a actual heart to take)

Even though no one recalled what had happened, he decided that he was no longer going to stay in the village if such an event happened again, fleeing before anyone could stop him with minor enlargement magic on the legs. (ooc: adjusted since the airplane route seemed too complicated) To summarize how he escaped, he served on a tuna trawler vessel for 7 months, since he knew the captain of the vessel from a previous visit and befriended him, catching and preserving fresh fish by the barrelful in exchange for the trip, awhile getting his body fit in the process. Shad, expressing his eternal graditude to the captain after the ship made it to Japan, then left the ship and proceeded on his way to Hyakuji.

But since he still needed to go to school at an affordable rate, he decided to pick a school at random from a list of schools and selected Hyakuji. Since he left no note for his grandparents to follow, and no paper trail, he plans to improve his size magic and try to prove himself before the council that labeled him as a whipping boy. And maybe get a job or two on body scale improvement at the school awhile he was at it.

A semester later, Shad has basically gone on two missions with Arcadia, got set on fire for no reason by Rozanny who soon died after, and had been sent to 'Permanent Skipmo" by a Science Teacher because he was protecting the school from a ruthless banchou who wanted to conquer through violence. Needless to say, he's not very happy with the situation, but still tries his best to make the most of it. He also helped with getting Hyakuji the win in the relay race, and gained a one-sided 'first crush' on Jennifer Chase after she smashed him into the ground, since he had never felt such a emotion before. And during the prom, the Spell Talon shattered, unlocking his actual potential but limiting his skills on non-organic targets. He has also used the online catalog, asking a student's help with a computer to acquire tungsten-steel items to test his new powers properly.

Last semester however, he was finally freed from Skipmo 3/4s of the semester...but decided to home-school himself in the mystic arts since he couldn't make up for all the classes he missed. Shad was able to demonstrate his newfound powers by not only crushing the Doctor like a flea (and then disabling his regeneration with Excalibur's help), a and assisted in saving the townsfolk in the wild west era by flattening the bandits.

His new Arcadian power proved invaluable to ensnare Arcadian enemies from capturing Hiro-Sensei, seeing it had the power to make them attack Shad in a hostile berzerker state and ignore everyone else completely. He managed to meet his master in ghostly form during a tournament fashioned by Joker, knowing full-well that one day he'll meet him once more once his persona is unlocked. It was during said tournament that his master stated that Shad's 'heart' was actually a heart-sized seed that pumped both mana and blood into his body, a seed that upon his death according to prophesy, would grow into a enormous tree that will bring peace and balance to the world of magic, but because of that, Shad is stubborn to stay alive and not die. His encounter with the squid-head also released him from his fear of machines, making him despise and hate them instead, as he proved on the battlefield of the future, and because of the pain he suffered piloting the Silver Gospel, he was able to unlock some more of his size magic potential. Now, this semester, Shad is ready to go to school the right way and enjoy life as both a sports club member and a enforcer for keeping magic users at bay on campus.

Not much has gone on for Shad, despite his long edge of keeping the peace on campus and generally doing what he can for the school. Well, other than fighting the minions of Dracula, keeping Hiro from being turned into a vampire and defeating Death in a epic clash. Or going deep into the Netherworld to stop a war between dimensions from breaking out, despite the fact most of his so-called allies think him a bother despite his attempts to help out. And let's not forget the clashes with the 4 Kings, one of which perished fighting him somehow, trying to stop a out-of-control train and coming face-to-eye with a behemoth of absolute chaos. Of course, he didn't get to land much of a blow given how big and highly defended it was, but when he tossed Excalibur at it, the damage dealt was severe enough to send it back to once it came. Now satisfied, Shad plans to restart the Disp. Committee to not only round up the 2 remaining Kings since they still are criminals from the law, but to keep the peace in Hyakuji in general. And maybe going to class once in a while (ooc: sorry).

This semester, however, he has been on the downlow getting back into his studies for the most part since no Arcadia missions had been made in a while. Of course, he is completely into Heleth's resurrection of the Disp. Committee, but due to people locking topics with closed, he can't enforce the laws properly. Likewise, he plans to do his best to prove his worth to Heleth by taking down the Mazikin wherever they may be. He has been rather frustrated with this current invasion as they always seem to be a step ahead of him, and due to the attack on the city before, his confidence in his skills has been diminished to the point he needs proper training. Even now, he seeks to punish Hiro and everyone who had turned their backs on humanity with the gear he now has available. After the war with Link Joker, however, he found himself without a school or a leyline to hide from the Size Mages hunting him, as the massive 60 ft goliaths tore through the school ruins and populace rather easily, destroying everything in their wake. So, Shad did the sensible thing and lured the hulking demi-humans to the harbor in which he took off to Senki Academy (using a alternate boat route), watching them drown themselves attempting to catch up to him. Once again a stranger in a unknown land, Shad is resolved to continue his schooling in order to control his gifts properly and become a full archmage like his former instructor. Shad also has a rather huge crush on Seth Ryouga's sister, Sena, and has resolved to be a better person in order to one day court her into a life of comfort and endless passion. Also a member of Daybreakers, sworn to fight Arcadia's corruption, and one of those who beat up Akio who tried to stupidly cover the island in lava for some pointless reason.
Powers: (will adjust if asked)

1.Enlargement Magic
It’s a useful spell that most of his family and villagers are pros at, but he is by far the weakest in casting. Basically, now that his magic has been released, both hands can be used like a shotgun, but until he can use insta-Measuring Magic, which allows the user to find the measurements, he has to do with what he's got on hand. Of course, like a shotgun, he needs to draw mana from the ground and then forge it into a orb in each hand, before discharging it like a bullet. The mana by itself can be drawn from the ground or magic-based attacks that hit him, dissolving into his body in the proces, and can be stored if he is not connected to the ground, though if he runs out of mana, he is essentially KO'ed and near-death. Likewise, he can feel the mana of others when doing this technique, same with shrinking magic.

And with the ruler and measuring type, common everyday items can turn into destructive weapons. If needed, he can round off a item's measurements to the nearest inch (1.9=2 inches) Which include the pipe, which can turn into a 2 inch (l), 3 inch (w), 5 foot (h) hollow bo staff, and the cubes which turn into massive 10 by 10 by 10 foot heavy, yet rather thick boulder-like projectiles. Likewise, all mass vastly increases with added weight as the item transforms, requiring great strain on his body. All other items requires at least 2 or more posts to measure properly, and 10 foot is the current limit (and reserved only for the metal cubes). Fired as a 1 foot wide beam of light, which can fire from far distances, and since it is not made of mass, it can't be destroyed, but it can dissolve. Requires the name of item, followed by the length, width and height, before firing.(Captain said this sort of thing works, but it's up to you.)
At this time, enlargement magic can now go up to 20 foot in length, width and height)


2. Reduction Magic
This magic, unlike Enlargement, is his favorite kind. Likewise, he does not need to know the name of the item in order to use the spell. Depending on the inorganic item selected, this spell can be rather dangerous, since it could easily backfire with reflective ones, as it can send the spell right back at him like a mirror or a polished shield. This spell is meant to do certain things, like cut down the effectiveness of armor or weapons like rifles or guns less dangerous. Also useful for carrying large items around, as it reduces the weight and density of the target item or weapon, provided he measured it in advance, which requires 3 posts for length, width and height. It is emitted through both hands as a purple 1 foot wide beam of light. Can revert a item back to it's original size, provided Shad knows it's original measurements. Can't be fired on a organic being. Requires the description of item, followed by the length, width and height, before firing. When the mass is removed, it continues to stay extra dense until it it is enlarged again, but is not heavy in it's reduced state.
At this point, reduction magic can now go up to 20 foot in length, width and height in order to reduce the object enlarged. Takes a post to do though, given he needs time to absorb and fire the attack. He can't enlarge and shrink in the same post after all.(Upgrade: The beams of magic, which he can fire once per turn given both hands launch the attack, now have a physical force behind them. Namely, if he misses the object he was meant to grow/shrink, and hits the opponent instead, the beam becomes something like a magic missile and explodes on impact. In a way, the magic explosion would deal light to moderate damage to a opponent's body as it will be made with external shockwaves. The bigger the opponent, the more damage the shockwaves will occur as a result. However, he has a limited amount of mana and may have to recharge between posts if he uses a lot of power in one turn.)

3. Sticky Sap Cannon- During the flu season, Shad unfortunately gained this power which can be emitted out of his mouth, a thick stream of transparent goop. Said goop can shoot up to 10 feet in the direction he faces, but can only be fired once per topic. Simply put, once it hits a opponent or the opponent somehow steps on it, their range of speed and movement becomes somewhat limited due to the tar-like stickiness of the goop. It hardens after 3 posts and thus becomes easy to remove afterward, but the opponent will smell like a pine tree afterwards for a while as a side effect.
(Power Upgrade: 1/7/17 Gravity Vine- A byproduct of the Sticky Sap Cannon, it is a rather long, white unseverable vine-like whip with four 'root' tendrils at the end. It forms at the base of his palm, and dissolves when he feels the battle or issue is resolved. Simply put, when he swings and attaches the end to a object or person, that person temporarily becomes weightless for one turn, and regains the weight after the turn happens. Naturally, it would be unwise to grab the vine part, though if faced with a stronger foe, he would be the one pulled and injured, but he can control the movements of the vine whip to move where he wants the object or opponent to fall or get sent flying.)
(Upgrade: 2/13/2018- Twin Gravity Whip. Simply put, now Shad has another whip that extends out of his left hand, which he can maneuver heavy items that the tip can attach to, making them temporarily weightless until my post ends. Of course, if the two touch each other on the tip, it makes a jump rope-like bludgeoning weapon that he can use to entangle a foe or bind the opponent, as it is unbreakable by most standards. Well, unbreakable since it's like a really thick tether rope. Heavy-duty hedgeclippers or chainsaws or maybe a super sharp katana can sever it, but trying to break it with strength alone in your hands won't work that well. Though if cut, it can still be used as a whip.)

Equipment You Have: School books/supplies
Mage Battle Robes (designed to be worn in cold or warm climates)
School uniform
Thick prescription glasses (improves vision)
1 small pipe made of Maraging steel (aka Titanium-Steel mixture Pipe that resembles a ring to put around his thumb) which is 1 in in height, width, and length)
12 small tungsten-steel cubes (1 by 1 by 1 inch)
52 deck of normal playing cards
8 super-dense yet bouncy rubber superballs
4 boxes of toothpicks (3 inch by 1/4 inch by 1/4 inch)
Heavy-handling backpack
1 extra-large first-aid kit in his backpack
Twin empty sword scabbards have been added to the back of his backpack, just in case he needs them.
2 'Rose Knifes' aka Jang-mi Kal to be used as a last resort if in combat, given they are said to be the sharpest to cut through thick armor.
Edited by Super Hurricane, Feb 20 2018, 12:34 PM.
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Mayu
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Please provide a link to the character profile on Hyakuji so that we may cross check the profiles!
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Super Hurricane

http://hyakujihigh.net/topic/5161944/1/
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Mayu
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Thank you for your profile!

Your character's powers are fine and require no changes!

However, before I approve of your profile, I would like the following to be done:
1. Currently in the powers, it has the date of the upgrade. You can remove these since they are no longer necessary.
2. The equipment list is a little difficult to read, so could I request you set them out in bullet points to make it easier to read?
3. Finally, I will have to ask for the Event Items gained from Hyakuji to be removed along with Excalibur.

Once edits have been made, please post again so that I know the profile is ready to be looked at again!
Edited by Mayu, Jan 4 2016, 07:04 PM.
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Super Hurricane

Done, but as I said, Excalibur has been sealed in his scabbard and unusable by Shad.
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Mayu
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Super Hurricane
Jan 3 2016, 01:12 PM
Powers: (will adjust if asked)
1.Enlargement Magic
It’s a useful spell that most of his family and villagers are pros at, but he is by far the weakest in casting. Basically, now that his magic has been released, both hands can be used like a shotgun, but until he can use insta-Measuring Magic, which allows the user to find the measurements, he has to do with what he's got on hand. Of course, like a shotgun, he needs to draw mana from the ground and then forge it into a orb in each hand, before discharging it like a bullet. The mana by itself can be drawn from the ground or magic-based attacks that hit him, dissolving into his body in the proces, and can be stored if he is not connected to the ground, though if he runs out of mana, he is essentially KO'ed and near-death. Likewise, he can feel the mana of others when doing this technique, same with shrinking magic.

And with the ruler and measuring type, common everyday items can turn into destructive weapons. If needed, he can round off a item's measurements to the nearest inch (1.9=2 inches) Which include the pipe, which can turn into a 2 inch (l), 3 inch (w), 5 foot (h) hollow bo staff, and the cubes which turn into massive 10 by 10 by 10 foot heavy, yet rather thick boulder-like projectiles. Likewise, all mass vastly increases with added weight as the item transforms, requiring great strain on his body. All other items requires at least 2 or more posts to measure properly, and 10 foot is the current limit (and reserved only for the metal cubes). Fired as a 1 foot wide beam of light, which can fire from far distances, and since it is not made of mass, it can't be destroyed, but it can dissolve. Requires the name of item, followed by the length, width and height, before firing.(Captain said this sort of thing works, but it's up to you.)
At this time, enlargement magic can now go up to 20 foot in length, width and height)


2. Reduction Magic
This magic, unlike Enlargement, is his favorite kind. Likewise, he does not need to know the name of the item in order to use the spell. Depending on the inorganic item selected, this spell can be rather dangerous, since it could easily backfire with reflective ones, as it can send the spell right back at him like a mirror or a polished shield. This spell is meant to do certain things, like cut down the effectiveness of armor or weapons like rifles or guns less dangerous. Also useful for carrying large items around, as it reduces the weight and density of the target item or weapon, provided he measured it in advance, which requires 3 posts for length, width and height. It is emitted through both hands as a purple 1 foot wide beam of light. Can revert a item back to it's original size, provided Shad knows it's original measurements. Can't be fired on a organic being. Requires the description of item, followed by the length, width and height, before firing. When the mass is removed, it continues to stay extra dense until it it is enlarged again, but is not heavy in it's reduced state.
At this point, reduction magic can now go up to 20 foot in length, width and height in order to reduce the object enlarged. Takes a post to do though, given he needs time to absorb and fire the attack. He can't enlarge and shrink in the same post after all.

3. Sticky Sap Cannon- During the flu season, Shad unfortunately gained this power which can be emitted out of his mouth, a thick stream of transparent goop. Said goop can shoot up to 10 feet in the direction he faces, but can only be fired once per topic. Simply put, once it hits a opponent or the opponent somehow steps on it, their range of speed and movement becomes somewhat limited due to the tar-like stickiness of the goop. It hardens after 3 posts and thus becomes easy to remove afterward, but the opponent will smell like a pine tree afterwards for a while as a side effect.

Equipment You Have: School books/supplies
Mage Battle Robes (designed to be worn in cold or warm climates)
School uniform
Thick prescription glasses (improves vision)
1 small pipe made of Maraging steel (aka Titanium-Steel mixture Pipe that resembles a ring to put around his thumb) which is 1 in in height, width, and length)
10 small tungsten-steel cubes (1 by 1 by 1 inch)
52 deck of normal playing cards
6 super-dense yet bouncy rubber superballs
3 boxes of toothpicks (3 inch by 1/4 inch by 1/4 inch)
Heavy-handling backpack
1 large first-aid kit in his backpack
Twin empty sword scabbards have been added to the back of his backpack, just in case he needs them.
2 'Rose Knifes' aka Jang-mi Kal to be used as a last resort if in combat, given they are said to be the sharpest to cut through thick armor.
We discussed Excalibur and concluded the weapon it
1. Too powerful for the setting.
2. Since it belongs to Arcadia, we concluded it would be very unlikely they would let someone freely roam about with Excalibur.

However, since it is off from the profile, I will go ahead and approve!
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Super Hurricane

Power Upgrade:
1.Enlargement Magic
It’s a useful spell that most of his family and villagers are pros at, but he is by far the weakest in casting. Basically, now that his magic has been released, both hands can be used like a shotgun, but until he can use insta-Measuring Magic, which allows the user to find the measurements, he has to do with what he's got on hand. Of course, like a shotgun, he needs to draw mana from the ground and then forge it into a orb in each hand, before discharging it like a bullet. The mana by itself can be drawn from the ground or magic-based attacks that hit him, dissolving into his body in the proces, and can be stored if he is not connected to the ground, though if he runs out of mana, he is essentially KO'ed and near-death. Likewise, he can feel the mana of others when doing this technique, same with shrinking magic.

And with the ruler and measuring type, common everyday items can turn into destructive weapons. If needed, he can round off a item's measurements to the nearest inch (1.9=2 inches) Which include the pipe, which can turn into a 2 inch (l), 3 inch (w), 5 foot (h) hollow bo staff, and the cubes which turn into massive 10 by 10 by 10 foot heavy, yet rather thick boulder-like projectiles. Likewise, all mass vastly increases with added weight as the item transforms, requiring great strain on his body. All other items requires at least 2 or more posts to measure properly, and 10 foot is the current limit (and reserved only for the metal cubes). Fired as a 1 foot wide beam of light, which can fire from far distances, and since it is not made of mass, it can't be destroyed, but it can dissolve. Requires the name of item, followed by the length, width and height, before firing.(Captain said this sort of thing works, but it's up to you.)
At this time, enlargement magic can now go up to 20 foot in length, width and height)


2. Reduction Magic
This magic, unlike Enlargement, is his favorite kind. Likewise, he does not need to know the name of the item in order to use the spell. Depending on the inorganic item selected, this spell can be rather dangerous, since it could easily backfire with reflective ones, as it can send the spell right back at him like a mirror or a polished shield. This spell is meant to do certain things, like cut down the effectiveness of armor or weapons like rifles or guns less dangerous. Also useful for carrying large items around, as it reduces the weight and density of the target item or weapon, provided he measured it in advance, which requires 3 posts for length, width and height. It is emitted through both hands as a purple 1 foot wide beam of light. Can revert a item back to it's original size, provided Shad knows it's original measurements. Can't be fired on a organic being. Requires the description of item, followed by the length, width and height, before firing. When the mass is removed, it continues to stay extra dense until it it is enlarged again, but is not heavy in it's reduced state.
At this point, reduction magic can now go up to 20 foot in length, width and height in order to reduce the object enlarged. Takes a post to do though, given he needs time to absorb and fire the attack. He can't enlarge and shrink in the same post after all.
(Upgrade: The beams of magic, which he can fire once per turn given both hands launch the attack, now have a physical force behind them. Namely, if he misses the object he was meant to grow/shrink, and hits the opponent instead, the beam becomes something like a magic missile and explodes on impact. In a way, the magic explosion would deal light to moderate damage to a opponent's body as it will be made with external shockwaves. The bigger the opponent, the more damage the shockwaves will occur as a result. However, he has a limited amount of mana and may have to recharge between posts if he uses a lot of power in one turn.)
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Mayu
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Thank you for your upgrade!
I have looked at it and there are no problems so you may edit your main post and apply the upgrade!
Please make a reply once you have edited your post so I know it is ready to be approved!
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Super Hurricane

Done.
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Mayu
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Super Hurricane
Jan 3 2016, 01:12 PM
Powers: (will adjust if asked)
1.Enlargement Magic
It’s a useful spell that most of his family and villagers are pros at, but he is by far the weakest in casting. Basically, now that his magic has been released, both hands can be used like a shotgun, but until he can use insta-Measuring Magic, which allows the user to find the measurements, he has to do with what he's got on hand. Of course, like a shotgun, he needs to draw mana from the ground and then forge it into a orb in each hand, before discharging it like a bullet. The mana by itself can be drawn from the ground or magic-based attacks that hit him, dissolving into his body in the proces, and can be stored if he is not connected to the ground, though if he runs out of mana, he is essentially KO'ed and near-death. Likewise, he can feel the mana of others when doing this technique, same with shrinking magic.

And with the ruler and measuring type, common everyday items can turn into destructive weapons. If needed, he can round off a item's measurements to the nearest inch (1.9=2 inches) Which include the pipe, which can turn into a 2 inch (l), 3 inch (w), 5 foot (h) hollow bo staff, and the cubes which turn into massive 10 by 10 by 10 foot heavy, yet rather thick boulder-like projectiles. Likewise, all mass vastly increases with added weight as the item transforms, requiring great strain on his body. All other items requires at least 2 or more posts to measure properly, and 10 foot is the current limit (and reserved only for the metal cubes). Fired as a 1 foot wide beam of light, which can fire from far distances, and since it is not made of mass, it can't be destroyed, but it can dissolve. Requires the name of item, followed by the length, width and height, before firing.(Captain said this sort of thing works, but it's up to you.)
At this time, enlargement magic can now go up to 20 foot in length, width and height)


2. Reduction Magic
This magic, unlike Enlargement, is his favorite kind. Likewise, he does not need to know the name of the item in order to use the spell. Depending on the inorganic item selected, this spell can be rather dangerous, since it could easily backfire with reflective ones, as it can send the spell right back at him like a mirror or a polished shield. This spell is meant to do certain things, like cut down the effectiveness of armor or weapons like rifles or guns less dangerous. Also useful for carrying large items around, as it reduces the weight and density of the target item or weapon, provided he measured it in advance, which requires 3 posts for length, width and height. It is emitted through both hands as a purple 1 foot wide beam of light. Can revert a item back to it's original size, provided Shad knows it's original measurements. Can't be fired on a organic being. Requires the description of item, followed by the length, width and height, before firing. When the mass is removed, it continues to stay extra dense until it it is enlarged again, but is not heavy in it's reduced state.
At this point, reduction magic can now go up to 20 foot in length, width and height in order to reduce the object enlarged. Takes a post to do though, given he needs time to absorb and fire the attack. He can't enlarge and shrink in the same post after all.(Upgrade: The beams of magic, which he can fire once per turn given both hands launch the attack, now have a physical force behind them. Namely, if he misses the object he was meant to grow/shrink, and hits the opponent instead, the beam becomes something like a magic missile and explodes on impact. In a way, the magic explosion would deal light to moderate damage to a opponent's body as it will be made with external shockwaves. The bigger the opponent, the more damage the shockwaves will occur as a result. However, he has a limited amount of mana and may have to recharge between posts if he uses a lot of power in one turn.)

3. Sticky Sap Cannon- During the flu season, Shad unfortunately gained this power which can be emitted out of his mouth, a thick stream of transparent goop. Said goop can shoot up to 10 feet in the direction he faces, but can only be fired once per topic. Simply put, once it hits a opponent or the opponent somehow steps on it, their range of speed and movement becomes somewhat limited due to the tar-like stickiness of the goop. It hardens after 3 posts and thus becomes easy to remove afterward, but the opponent will smell like a pine tree afterwards for a while as a side effect.

Equipment You Have: School books/supplies
Mage Battle Robes (designed to be worn in cold or warm climates)
School uniform
Thick prescription glasses (improves vision)
1 small pipe made of Maraging steel (aka Titanium-Steel mixture Pipe that resembles a ring to put around his thumb) which is 1 in in height, width, and length)
10 small tungsten-steel cubes (1 by 1 by 1 inch)
52 deck of normal playing cards
6 super-dense yet bouncy rubber superballs
3 boxes of toothpicks (3 inch by 1/4 inch by 1/4 inch)
Heavy-handling backpack
1 large first-aid kit in his backpack
Twin empty sword scabbards have been added to the back of his backpack, just in case he needs them.
2 'Rose Knifes' aka Jang-mi Kal to be used as a last resort if in combat, given they are said to be the sharpest to cut through thick armor.
Approved!
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Super Hurricane

(Power Upgrade: Gravity Vine- A byproduct of the Sticky Sap Cannon, it is a rather long, white unseverable vine-like whip with four 'root' tendrils at the end. It forms at the base of his palm, and dissolves when he feels the battle or issue is resolved. Simply put, when he swings and attaches the end to a object or person, that person temporarily becomes weightless for one turn, and regains the weight after the turn happens. Naturally, it would be unwise to grab the vine part, though if faced with a stronger foe, he would be the one pulled and injured, but he can control the movements of the vine whip to move where he wants the object or opponent to fall or get sent flying.)
Edited by Super Hurricane, Jan 11 2017, 12:50 PM.
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Jonny
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It's asked that you drop the sap - or at least, the whole fire suppressing and speed slowing aspect - since it doesn't really have much to do with the anti-gravity aspects of the vine. Not like you lose much, given you already have the cannon itself.
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Super Hurricane

Done and done. Though I was hoping to make the vine part a little bit slippery if anything.
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Jonny
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Approved, add it to the profile.
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Jonny
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Super Hurricane
Jan 3 2016, 01:12 PM
Powers: (will adjust if asked)
1.Enlargement Magic
It’s a useful spell that most of his family and villagers are pros at, but he is by far the weakest in casting. Basically, now that his magic has been released, both hands can be used like a shotgun, but until he can use insta-Measuring Magic, which allows the user to find the measurements, he has to do with what he's got on hand. Of course, like a shotgun, he needs to draw mana from the ground and then forge it into a orb in each hand, before discharging it like a bullet. The mana by itself can be drawn from the ground or magic-based attacks that hit him, dissolving into his body in the proces, and can be stored if he is not connected to the ground, though if he runs out of mana, he is essentially KO'ed and near-death. Likewise, he can feel the mana of others when doing this technique, same with shrinking magic.

And with the ruler and measuring type, common everyday items can turn into destructive weapons. If needed, he can round off a item's measurements to the nearest inch (1.9=2 inches) Which include the pipe, which can turn into a 2 inch (l), 3 inch (w), 5 foot (h) hollow bo staff, and the cubes which turn into massive 10 by 10 by 10 foot heavy, yet rather thick boulder-like projectiles. Likewise, all mass vastly increases with added weight as the item transforms, requiring great strain on his body. All other items requires at least 2 or more posts to measure properly, and 10 foot is the current limit (and reserved only for the metal cubes). Fired as a 1 foot wide beam of light, which can fire from far distances, and since it is not made of mass, it can't be destroyed, but it can dissolve. Requires the name of item, followed by the length, width and height, before firing.(Captain said this sort of thing works, but it's up to you.)
At this time, enlargement magic can now go up to 20 foot in length, width and height)


2. Reduction Magic
This magic, unlike Enlargement, is his favorite kind. Likewise, he does not need to know the name of the item in order to use the spell. Depending on the inorganic item selected, this spell can be rather dangerous, since it could easily backfire with reflective ones, as it can send the spell right back at him like a mirror or a polished shield. This spell is meant to do certain things, like cut down the effectiveness of armor or weapons like rifles or guns less dangerous. Also useful for carrying large items around, as it reduces the weight and density of the target item or weapon, provided he measured it in advance, which requires 3 posts for length, width and height. It is emitted through both hands as a purple 1 foot wide beam of light. Can revert a item back to it's original size, provided Shad knows it's original measurements. Can't be fired on a organic being. Requires the description of item, followed by the length, width and height, before firing. When the mass is removed, it continues to stay extra dense until it it is enlarged again, but is not heavy in it's reduced state.
At this point, reduction magic can now go up to 20 foot in length, width and height in order to reduce the object enlarged. Takes a post to do though, given he needs time to absorb and fire the attack. He can't enlarge and shrink in the same post after all.(Upgrade: The beams of magic, which he can fire once per turn given both hands launch the attack, now have a physical force behind them. Namely, if he misses the object he was meant to grow/shrink, and hits the opponent instead, the beam becomes something like a magic missile and explodes on impact. In a way, the magic explosion would deal light to moderate damage to a opponent's body as it will be made with external shockwaves. The bigger the opponent, the more damage the shockwaves will occur as a result. However, he has a limited amount of mana and may have to recharge between posts if he uses a lot of power in one turn.)

3. Sticky Sap Cannon- During the flu season, Shad unfortunately gained this power which can be emitted out of his mouth, a thick stream of transparent goop. Said goop can shoot up to 10 feet in the direction he faces, but can only be fired once per topic. Simply put, once it hits a opponent or the opponent somehow steps on it, their range of speed and movement becomes somewhat limited due to the tar-like stickiness of the goop. It hardens after 3 posts and thus becomes easy to remove afterward, but the opponent will smell like a pine tree afterwards for a while as a side effect.
(Power Upgrade: 1/7/17 Gravity Vine- A byproduct of the Sticky Sap Cannon, it is a rather long, white unseverable vine-like whip with four 'root' tendrils at the end. It forms at the base of his palm, and dissolves when he feels the battle or issue is resolved. Simply put, when he swings and attaches the end to a object or person, that person temporarily becomes weightless for one turn, and regains the weight after the turn happens. Naturally, it would be unwise to grab the vine part, though if faced with a stronger foe, he would be the one pulled and injured, but he can control the movements of the vine whip to move where he wants the object or opponent to fall or get sent flying.)
Equipment You Have: School books/supplies
Mage Battle Robes (designed to be worn in cold or warm climates)
School uniform
Thick prescription glasses (improves vision)
1 small pipe made of Maraging steel (aka Titanium-Steel mixture Pipe that resembles a ring to put around his thumb) which is 1 in in height, width, and length)
10 small tungsten-steel cubes (1 by 1 by 1 inch)
52 deck of normal playing cards
6 super-dense yet bouncy rubber superballs
3 boxes of toothpicks (3 inch by 1/4 inch by 1/4 inch)
Heavy-handling backpack
1 large first-aid kit in his backpack
Twin empty sword scabbards have been added to the back of his backpack, just in case he needs them.
2 'Rose Knifes' aka Jang-mi Kal to be used as a last resort if in combat, given they are said to be the sharpest to cut through thick armor.
Quoting this now so there's something on record, I forgot that you never bumped the thread after the vine was approved so we coild do this
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Super Hurricane

Character Name: Shad Hornswell
Gender: Male
Age: 15
Height: 5’2”
Weight: 112 lbs
Description or Image of Character Appearance: http://fav.me/d928ogh


Occupation: Student
Grade Level: 2nd Year
Class: A
Club:
Residency: Bara Dormitory (though he sometimes sleeps outside where it's comfortable)

.
Personality Description: This is the kind of guy that dabbles in the occult and believes that all forms of weaponized machinery will mean the end of humanity. Not that he isn’t going to attack lightbulbs and cars, he is just wary of technology in general and currently hates robots. He prefers the world where magic exists, even though he is not a Mancer-type, and is quite agreeable to demands asked of him. A gofer, if you will, as that was how he was raised. He rarely gets angry because he bottles the rage up inside of him. He is also quite stubborn and bull-headed, and often makes mistakes, not a big fan of getting injured.

Likewise, he is a pretty normal person who doesn’t understand modern humor. Physical humor yes, verbal no. He lacks the talent to detect sarcasm, and works hard on his studies to please his teachers. A regular night owl, he can stay up all night reading books and doing homework, and still stay fresh during the morning and afternoon. He is not a fan of any bladed weapon or gun, since his family often punished him with such tools should he not serve them well. But recently he does know how to use a gun, but is unable to get his hands on one due to Japan's laws. His fear of machines has gone down ever since he faced old squidhead, but he still dislikes and hates robots with a passion. He also will not hesitate to attack a human if he poses a threat to him, even if that person was once a ally.




Personal History: Shad was not the fastest, nor the strongest, nor the most talented in size magic. From his birth, he was given a test to show his magic potential, and failed miserably. His parents (in which his dad was non-Slavic), disgusted by him and shamed a hundred times over by their coven, committed the ritual of Size Reduction on their heads as was the custom to hide their shame. Which meant for the next 13 years of his life, Shad was a slave to the rural magic community and to his grandparents and siblings.

Allow me to break it down more easier, Shad was a whipping boy who lacked the ability to say no. When a person asked him to do something, he did it without question, or he would suffer intense pain from the size control magic that the villagers possessed. The village itself was devoted to the matter of size in general, located in a small, Old World-like area in Belarus, a mostly state-controlled, yet financially damaged nation covered by thick forestry. (why no one asked me where he came from, I don't know) Shad, himself, is a Pole with Russian blood in his veins, which in a way makes him quite stubborn. But his grandparents, who sold him for a cow in exchange for working on a large plantation in which he became a serf gardener and housekeeper.

Anyways, in this small village, dwarves could become giants, and vice versa. A mousy schoolgirl could become the hottest chick on the block simply by altering certain measurements of the body and hair. With a bit of reduction, surgery would be unnecessary for body fat if the fat areas shrunk. Thus, it was a secret mecca for those who were wanting to improve their outsides rather than the insides, a ‘celebrity’ factory to be precise. Yet it stayed a secret of sorts, clinging on to the old ways of the past with a few modern trinkets, along with the fact that child labor was still allowed and most lived in desolate poverty, willing to sell their own kin as serfs to survive.

Those who can’t use enlargement correctly or had low magic potential doing so were treated as slaves, beaten up with swords, whips, maces, guns, and other dangerous weapons, in a way that won’t kill them but will damage their mental health. Shad picked up quite a few languages from the various foriegners who came and went, since his 'owners' who bought his services wanted him to speak different tongues to the plantation should he be 'sold' again. He liked Japanese the most and studied up on most of the verbal and written language. He also watched different rituals that mages from all over practiced, as well as demons they summoned, using their souls as currency to make the land fertile. Likewise, most of the abuse and torture was done behind closed doors, or inside houses, to prevent the guests from seeing the dark side of what the village held.

Shad, although he couldn’t take much abuse, soon realized that even though the village was not on any map, it could not stop the Heartless from invading. So, by hiding in a closet as blackness covered the planet, he awaited the end of the world....and then everything returned the way it was before the Heartless came. Somehow. (due to the fact he didn't have a actual heart to take)

Even though no one recalled what had happened, he decided that he was no longer going to stay in the village if such an event happened again, fleeing before anyone could stop him with minor enlargement magic on the legs. (ooc: adjusted since the airplane route seemed too complicated) To summarize how he escaped, he served on a tuna trawler vessel for 7 months, since he knew the captain of the vessel from a previous visit and befriended him, catching and preserving fresh fish by the barrelful in exchange for the trip, awhile getting his body fit in the process. Shad, expressing his eternal graditude to the captain after the ship made it to Japan, then left the ship and proceeded on his way to Hyakuji.

But since he still needed to go to school at an affordable rate, he decided to pick a school at random from a list of schools and selected Hyakuji. Since he left no note for his grandparents to follow, and no paper trail, he plans to improve his size magic and try to prove himself before the council that labeled him as a whipping boy. And maybe get a job or two on body scale improvement at the school awhile he was at it.

A semester later, Shad has basically gone on two missions with Arcadia, got set on fire for no reason by Rozanny who soon died after, and had been sent to 'Permanent Skipmo" by a Science Teacher because he was protecting the school from a ruthless banchou who wanted to conquer through violence. Needless to say, he's not very happy with the situation, but still tries his best to make the most of it. He also helped with getting Hyakuji the win in the relay race, and gained a one-sided 'first crush' on Jennifer Chase after she smashed him into the ground, since he had never felt such a emotion before. And during the prom, the Spell Talon shattered, unlocking his actual potential but limiting his skills on non-organic targets. He has also used the online catalog, asking a student's help with a computer to acquire tungsten-steel items to test his new powers properly.

Last semester however, he was finally freed from Skipmo 3/4s of the semester...but decided to home-school himself in the mystic arts since he couldn't make up for all the classes he missed. Shad was able to demonstrate his newfound powers by not only crushing the Doctor like a flea (and then disabling his regeneration with Excalibur's help), a and assisted in saving the townsfolk in the wild west era by flattening the bandits.

His new Arcadian power proved invaluable to ensnare Arcadian enemies from capturing Hiro-Sensei, seeing it had the power to make them attack Shad in a hostile berzerker state and ignore everyone else completely. He managed to meet his master in ghostly form during a tournament fashioned by Joker, knowing full-well that one day he'll meet him once more once his persona is unlocked. It was during said tournament that his master stated that Shad's 'heart' was actually a heart-sized seed that pumped both mana and blood into his body, a seed that upon his death according to prophesy, would grow into a enormous tree that will bring peace and balance to the world of magic, but because of that, Shad is stubborn to stay alive and not die. His encounter with the squid-head also released him from his fear of machines, making him despise and hate them instead, as he proved on the battlefield of the future, and because of the pain he suffered piloting the Silver Gospel, he was able to unlock some more of his size magic potential. Now, this semester, Shad is ready to go to school the right way and enjoy life as both a sports club member and a enforcer for keeping magic users at bay on campus.

Not much has gone on for Shad, despite his long edge of keeping the peace on campus and generally doing what he can for the school. Well, other than fighting the minions of Dracula, keeping Hiro from being turned into a vampire and defeating Death in a epic clash. Or going deep into the Netherworld to stop a war between dimensions from breaking out, despite the fact most of his so-called allies think him a bother despite his attempts to help out. And let's not forget the clashes with the 4 Kings, one of which perished fighting him somehow, trying to stop a out-of-control train and coming face-to-eye with a behemoth of absolute chaos. Of course, he didn't get to land much of a blow given how big and highly defended it was, but when he tossed Excalibur at it, the damage dealt was severe enough to send it back to once it came. Now satisfied, Shad plans to restart the Disp. Committee to not only round up the 2 remaining Kings since they still are criminals from the law, but to keep the peace in Hyakuji in general. And maybe going to class once in a while (ooc: sorry).

This semester, however, he has been on the downlow getting back into his studies for the most part since no Arcadia missions had been made in a while. Of course, he is completely into Heleth's resurrection of the Disp. Committee, but due to people locking topics with closed, he can't enforce the laws properly. Likewise, he plans to do his best to prove his worth to Heleth by taking down the Mazikin wherever they may be. He has been rather frustrated with this current invasion as they always seem to be a step ahead of him, and due to the attack on the city before, his confidence in his skills has been diminished to the point he needs proper training. Even now, he seeks to punish Hiro and everyone who had turned their backs on humanity with the gear he now has available. After the war with Link Joker, however, he found himself without a school or a leyline to hide from the Size Mages hunting him, as the massive 60 ft goliaths tore through the school ruins and populace rather easily, destroying everything in their wake. So, Shad did the sensible thing and lured the hulking demi-humans to the harbor in which he took off to Senki Academy (using a alternate boat route), watching them drown themselves attempting to catch up to him. Once again a stranger in a unknown land, Shad is resolved to continue his schooling in order to control his gifts properly and become a full archmage like his former instructor. Shad also has a rather huge crush on Seth Ryouga's sister, Sena, and has resolved to be a better person in order to one day court her into a life of comfort and endless passion. Also a member of Daybreakers, sworn to fight Arcadia's corruption, and one of those who beat up Akio who tried to stupidly cover the island in lava for some pointless reason.

Powers: (will adjust if asked)
1.Enlargement Magic
It’s a useful spell that most of his family and villagers are pros at, but he is by far the weakest in casting. Basically, now that his magic has been released, both hands can be used like a shotgun, but until he can use insta-Measuring Magic, which allows the user to find the measurements, he has to do with what he's got on hand. Of course, like a shotgun, he needs to draw mana from the ground and then forge it into a orb in each hand, before discharging it like a bullet. The mana by itself can be drawn from the ground or magic-based attacks that hit him, dissolving into his body in the proces, and can be stored if he is not connected to the ground, though if he runs out of mana, he is essentially KO'ed and near-death. Likewise, he can feel the mana of others when doing this technique, same with shrinking magic.

And with the ruler and measuring type, common everyday items can turn into destructive weapons. If needed, he can round off a item's measurements to the nearest inch (1.9=2 inches) Which include the pipe, which can turn into a 2 inch (l), 3 inch (w), 5 foot (h) hollow bo staff, and the cubes which turn into massive 10 by 10 by 10 foot heavy, yet rather thick boulder-like projectiles. Likewise, all mass vastly increases with added weight as the item transforms, requiring great strain on his body. All other items requires at least 2 or more posts to measure properly, and 10 foot is the current limit (and reserved only for the metal cubes). Fired as a 1 foot wide beam of light, which can fire from far distances, and since it is not made of mass, it can't be destroyed, but it can dissolve. Requires the name of item, followed by the length, width and height, before firing.(Captain said this sort of thing works, but it's up to you.)
At this time, enlargement magic can now go up to 20 foot in length, width and height)


2. Reduction Magic
This magic, unlike Enlargement, is his favorite kind. Likewise, he does not need to know the name of the item in order to use the spell. Depending on the inorganic item selected, this spell can be rather dangerous, since it could easily backfire with reflective ones, as it can send the spell right back at him like a mirror or a polished shield. This spell is meant to do certain things, like cut down the effectiveness of armor or weapons like rifles or guns less dangerous. Also useful for carrying large items around, as it reduces the weight and density of the target item or weapon, provided he measured it in advance, which requires 3 posts for length, width and height. It is emitted through both hands as a purple 1 foot wide beam of light. Can revert a item back to it's original size, provided Shad knows it's original measurements. Can't be fired on a organic being. Requires the description of item, followed by the length, width and height, before firing. When the mass is removed, it continues to stay extra dense until it it is enlarged again, but is not heavy in it's reduced state.
At this point, reduction magic can now go up to 20 foot in length, width and height in order to reduce the object enlarged. Takes a post to do though, given he needs time to absorb and fire the attack. He can't enlarge and shrink in the same post after all.(Upgrade: The beams of magic, which he can fire once per turn given both hands launch the attack, now have a physical force behind them. Namely, if he misses the object he was meant to grow/shrink, and hits the opponent instead, the beam becomes something like a magic missile and explodes on impact. In a way, the magic explosion would deal light to moderate damage to a opponent's body as it will be made with external shockwaves. The bigger the opponent, the more damage the shockwaves will occur as a result. However, he has a limited amount of mana and may have to recharge between posts if he uses a lot of power in one turn.)

3. Sticky Sap Cannon- During the flu season, Shad unfortunately gained this power which can be emitted out of his mouth, a thick stream of transparent goop. Said goop can shoot up to 10 feet in the direction he faces, but can only be fired once per topic. Simply put, once it hits a opponent or the opponent somehow steps on it, their range of speed and movement becomes somewhat limited due to the tar-like stickiness of the goop. It hardens after 3 posts and thus becomes easy to remove afterward, but the opponent will smell like a pine tree afterwards for a while as a side effect.
(Power Upgrade: 1/7/17 Gravity Vine- A byproduct of the Sticky Sap Cannon, it is a rather long, white unseverable vine-like whip with four 'root' tendrils at the end. It forms at the base of his palm, and dissolves when he feels the battle or issue is resolved. Simply put, when he swings and attaches the end to a object or person, that person temporarily becomes weightless for one turn, and regains the weight after the turn happens. Naturally, it would be unwise to grab the vine part, though if faced with a stronger foe, he would be the one pulled and injured, but he can control the movements of the vine whip to move where he wants the object or opponent to fall or get sent flying.)
(Upgrade: 2/13/2018- Twin Gravity Whip. Simply put, now Shad has another whip that extends out of his left hand, which he can maneuver heavy items that the tip can attach to, making them temporarily weightless until my post ends. Of course, if the two touch each other on the tip, it makes a jump rope-like bludgeoning weapon that he can use to entangle a foe or bind the opponent, as it is unbreakable by most standards.)

Equipment You Have: School books/supplies
Mage Battle Robes (designed to be worn in cold or warm climates)
School uniform
Thick prescription glasses (improves vision)
1 small pipe made of Maraging steel (aka Titanium-Steel mixture Pipe that resembles a ring to put around his thumb) which is 1 in in height, width, and length)
2 Tonfa Stun-batons (purchased at the Home Security Superstore site)
12 small tungsten-steel cubes (1 by 1 by 1 inch)
52 deck of normal playing cards
8 super-dense yet bouncy rubber superballs
4 boxes of toothpicks (3 inch by 1/4 inch by 1/4 inch)
Heavy-handling backpack
1 extra-large first-aid kit in his backpack
Twin empty sword scabbards have been added to the back of his backpack, just in case he needs them.
2 'Rose Knifes' aka Jang-mi Kal to be used as a last resort if in combat, given they are said to be the sharpest to cut through thick armor.
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Fin
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B-Rank in H
...Okay, so um.

Could I just have the power/equipment upgrades/changes part and not the whole profile, please?
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Super Hurricane

(Sorry, just wanted to add in some history summarizing last year's events)
Powers: (will adjust if asked)
1.Enlargement Magic
It’s a useful spell that most of his family and villagers are pros at, but he is by far the weakest in casting. Basically, now that his magic has been released, both hands can be used like a shotgun, but until he can use insta-Measuring Magic, which allows the user to find the measurements, he has to do with what he's got on hand. Of course, like a shotgun, he needs to draw mana from the ground and then forge it into a orb in each hand, before discharging it like a bullet. The mana by itself can be drawn from the ground or magic-based attacks that hit him, dissolving into his body in the proces, and can be stored if he is not connected to the ground, though if he runs out of mana, he is essentially KO'ed and near-death. Likewise, he can feel the mana of others when doing this technique, same with shrinking magic.

And with the ruler and measuring type, common everyday items can turn into destructive weapons. If needed, he can round off a item's measurements to the nearest inch (1.9=2 inches) Which include the pipe, which can turn into a 2 inch (l), 3 inch (w), 5 foot (h) hollow bo staff, and the cubes which turn into massive 10 by 10 by 10 foot heavy, yet rather thick boulder-like projectiles. Likewise, all mass vastly increases with added weight as the item transforms, requiring great strain on his body. All other items requires at least 2 or more posts to measure properly, and 10 foot is the current limit (and reserved only for the metal cubes). Fired as a 1 foot wide beam of light, which can fire from far distances, and since it is not made of mass, it can't be destroyed, but it can dissolve. Requires the name of item, followed by the length, width and height, before firing.(Captain said this sort of thing works, but it's up to you.)
At this time, enlargement magic can now go up to 20 foot in length, width and height)


2. Reduction Magic
This magic, unlike Enlargement, is his favorite kind. Likewise, he does not need to know the name of the item in order to use the spell. Depending on the inorganic item selected, this spell can be rather dangerous, since it could easily backfire with reflective ones, as it can send the spell right back at him like a mirror or a polished shield. This spell is meant to do certain things, like cut down the effectiveness of armor or weapons like rifles or guns less dangerous. Also useful for carrying large items around, as it reduces the weight and density of the target item or weapon, provided he measured it in advance, which requires 3 posts for length, width and height. It is emitted through both hands as a purple 1 foot wide beam of light. Can revert a item back to it's original size, provided Shad knows it's original measurements. Can't be fired on a organic being. Requires the description of item, followed by the length, width and height, before firing. When the mass is removed, it continues to stay extra dense until it it is enlarged again, but is not heavy in it's reduced state.
At this point, reduction magic can now go up to 20 foot in length, width and height in order to reduce the object enlarged. Takes a post to do though, given he needs time to absorb and fire the attack. He can't enlarge and shrink in the same post after all.(Upgrade: The beams of magic, which he can fire once per turn given both hands launch the attack, now have a physical force behind them. Namely, if he misses the object he was meant to grow/shrink, and hits the opponent instead, the beam becomes something like a magic missile and explodes on impact. In a way, the magic explosion would deal light to moderate damage to a opponent's body as it will be made with external shockwaves. The bigger the opponent, the more damage the shockwaves will occur as a result. However, he has a limited amount of mana and may have to recharge between posts if he uses a lot of power in one turn.)

3. Sticky Sap Cannon- During the flu season, Shad unfortunately gained this power which can be emitted out of his mouth, a thick stream of transparent goop. Said goop can shoot up to 10 feet in the direction he faces, but can only be fired once per topic. Simply put, once it hits a opponent or the opponent somehow steps on it, their range of speed and movement becomes somewhat limited due to the tar-like stickiness of the goop. It hardens after 3 posts and thus becomes easy to remove afterward, but the opponent will smell like a pine tree afterwards for a while as a side effect.
(Power Upgrade: 1/7/17 Gravity Vine- A byproduct of the Sticky Sap Cannon, it is a rather long, white unseverable vine-like whip with four 'root' tendrils at the end. It forms at the base of his palm, and dissolves when he feels the battle or issue is resolved. Simply put, when he swings and attaches the end to a object or person, that person temporarily becomes weightless for one turn, and regains the weight after the turn happens. Naturally, it would be unwise to grab the vine part, though if faced with a stronger foe, he would be the one pulled and injured, but he can control the movements of the vine whip to move where he wants the object or opponent to fall or get sent flying.)
(Upgrade: 2/13/2018- Twin Gravity Whip. Simply put, now Shad has another whip that extends out of his left hand, which he can maneuver heavy items that the tip can attach to, making them temporarily weightless until my post ends. Of course, if the two touch each other on the tip, it makes a jump rope-like bludgeoning weapon that he can use to entangle a foe or bind the opponent, as it is unbreakable by most standards. Well, unbreakable since it's like a really thick tether rope. Heavy-duty hedgeclippers or chainsaws or maybe a super sharp katana can sever it, but trying to break it with strength alone in your hands won't work that well. Though if cut, it can still be used as a whip.)

Equipment You Have: School books/supplies
Mage Battle Robes (designed to be worn in cold or warm climates)
School uniform
Thick prescription glasses (improves vision)
1 small pipe made of Maraging steel (aka Titanium-Steel mixture Pipe that resembles a ring to put around his thumb) which is 1 in in height, width, and length)
12 small tungsten-steel cubes (1 by 1 by 1 inch)
52 deck of normal playing cards
8 super-dense yet bouncy rubber superballs
4 boxes of toothpicks (3 inch by 1/4 inch by 1/4 inch)
Heavy-handling backpack
1 extra-large first-aid kit in his backpack
Twin empty sword scabbards have been added to the back of his backpack, just in case he needs them.
2 'Rose Knifes' aka Jang-mi Kal to be used as a last resort if in combat, given they are said to be the sharpest to cut through thick armor.
Edited by Super Hurricane, Feb 19 2018, 11:45 AM.
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Fin
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B-Rank in H
...Still not what I asked for (just the upgrade part, not the entirety of the power section), but fine let's just deal with this.

First of all, get rid of the tonfa stun batons.

The Twin Gravity Whip, 'unbreakable by most standards' means nothing. Give comparison or example of what can or can't break it.
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Super Hurricane

Fixed.
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