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Lesser Mortal
Topic Started: Apr 12 2018, 11:41 PM (595 Views)

Name: Coel Ferron
Gender: Male
Age: 19

Height: 5' 11"
Weight: 13 stone
Coel has pale skin with messy black hair, a light stubble and dark blue eyes, which sometimes have a glint of red in them. He is in good shape and well toned and usually wears t shirts, a spiked bracer on his right arm and just below that a silver chain with a rustic Scythe talisman with small etchings on it, this was given to him by a rogue reaper. jeans and black steel toe cap boots. Sometimes he wears a long black jacket.

Demonic assemblence his skin becomes darkened, his muscles and body look as if the have deteriorated beneath the skin giving an appearance that screams death. His eyes turn blood red, the same aura from Malice rises from him likes steam. His teeth sharpen like that of a wild beast. Small bone like spikes protrude through the skin of the back of his hands right to the knuckles, there are larger ones on his elbows, shoulders, spine and kneecaps.

Occupation: Vintage Treasury

Residency: Above Vintage Treasury

Coel tries to keep himself and is sceptical of the people he encounters due to his time spent in the Burial Grounds. At stages his mind tends to wander as he is focusing on other matters. Thought he does not mean to he is often pushing people away. Even with his problems he is great dealing customers, people bumps into and can be quite pleasant. During certain situations his thoughts can be rather sinister of what is happening around him and how to deal with it. When it comes to a fight he can be fairly intense and will not hold back, if he was to be pushed to a certain point he could snap, causing him to use far more force than required brutalise whomever opposes him.

During his Demonic assemblence his attitude changes rather sharply he becomes aragant, loses all consideration for others, has a rather wicked way of speaking to people and enjoys playing with his opponents. And has the desire to destroy any demonic beings he would encounter.

Having lead a relatively normal life Coel was and average person, until an accident cost him his life. After having experienced life after death Coel's memory is foggy and he cannot remember parts of his past. He can remember the moment of his death and waking in the morgue with an unsettling feeling that sent shivers down his spine, the terror of what has yet to come caused him to run.

The last few of years have been spent trying to discover what exactly happened to him and eluding the reapers that have hunted him ever since he woke up in the morgue. But his search has been fruitless and has only raised more questions, such as the appearance of Malice the Scythe that manifested during an encounter with a demon possing as the curator of an art museum that desired to devour him. Or the continuous appearance of a little girl in a gothic style dress that offers him a contract that only requires him to open a door to initiate, thought the terms will not be revealed until he agrees to open the door. The other problem with this is that only people that been offered/accepted a contract will be able to see her or those with a very keen sense of observation.

At one stage a reaper had caught up to him and banished him to a desolate graveyard for reapers known as the burial grounds, he was trapped there for over a year. Whilst there he could not use any of his abilities nor Malice so he was left to the defend himself with the Scythe from a reaper statue. He eventually learned the secrets of the crypt and even found a way to escape his binds, even weild them and eventually escaped the crypt itself.

For the last several months he has work in the the antique shop know as Vintage Treasury, a rather unique store that has the strangest quality of moving it's location. Here he work's along side the stores manager whom very rarely speaks to him, scouls at him with a look that can only be described as contempt and usually tells him what he's supposed to do by passing him notes or through he familiar. She is a witch that sells potions on the side and has a keen insight to antiques. The owner of the shop very rarely shows his face. This job of his is also why he has appeared in Kaneshima, thought he is unable to choose when he arrives or for how long he remains.

Powers and Abilities:
Demonic assemblence: This is a transformation connected to the dark energy that flows through Malice by channeling that energy almost like a possession he greatly alters himself. Once he begins to change nothing short of killing him will stop it. Apart from the drastic change in his appearance and attitude his strength, speed and reflexes increase three fold making him fast enough to deflect bullets with his scythes, strong enough to easily lift a large person with one hand and able to move up to 20mph. He also gains a great hunger for the life essence of everything around him. If he were to hold this form for any more than 5 posts he stands to lose control and rampage, limited to two posts or even lose consciousness, though it does not mean he is unstoppable, certain methods can be use to contain him, and it is possible to knock him out provided enough force is used. this is very dangerous for him both mentally and physically.

Devour Essence: He can consume small amounts of energy from the air with a radious of.4 metres. and begings to heal himself at an accelerated rate, heal small wounds pretty much instantly 1 post and larger wound in 3 posts, given an 5 posts he could reattach a limb, but there will still be marks indicating it's removal. A new topic will be needed for a complete reattachment. This can be avoided by staying out of his range and by controlling one's breathing with small and spread out breathes.

Malice: A Scythe that was forged from his hatred and desire to live, it is essentially a part of him, it has a dark purple aura that surrounds and rises from it like large ragged ribbons. It can manifest in spectral form or physical and will appear upon command. Malice is capable of cutting though steel. He is capable of throwing Malice and it will return to him. It is even capable of creating a projectile that slashes with the same intensity getting cut by the scythe itself it is effective up to 5 metres..

Renegade Chains: These 6 sets of chains were once used to bind him to a crypt known as the Burial Grounds, but upon his escape he reversed their bind so that they where bound to him instead of binding them, he is able to move them as easily as a flick of the finger. This allows to attack furiously from multiple positions at once, and he does not even had to touch them and is capable of doing this up to 15ft. When he is not using them to wrap themselves around him, they can also manifest. and can use them to bind others for short periods of up to 3 posts using and up 4 posts with all six, the bind cannot be broken with magic but with extreme strength one could temporarily shatter them. If he is rendered unconscious they binds will hold, but they are not capable of offence. When he uses the Stone Scythe there is usually 1-2 wrapped around his right arm and the base of the scythe so as to increase his range with the scythe and so if he throws it he can quickly pull it back to him.

He is a somewhat decent fighter, he is more of a brawler than a trained fighter, and is not bad at weilding a scythe and has had some experience with swords. If he does don't have a weapon at hand he will use the environment around him to pulverise his opponent.

Coel is capable of taking a lot of damage, ever since he rose from death his bleeding has slowed it almost seems like he doesn't need to breathe. For example he has been impaled on multiple occasions, he has had cracked rib, shattered bones and severed appendages but still refused to stop battling. During one battle he had his right arm torn off, one of his lungs had been punctured, part of his face had been shredded including an eye and the were numerous other slash wounds across his torso, what remained of his arms, back, legs and the were we've bits of rebarb and other types of shrapnel scattered across his entire body but despite this he still took scythe in hand. After it took him over a week to heal completely.He can only last in a.state like this for 3 posts before losing consciousness. Not able to use Demonic Assemblence in this kind of condition.

Stone Scythe (Unlike Malice it has no ability and cannot be summoned, but is a durable as the strongest metals.)
Renegade chains
Scythe talisman
Keys to Vintage Treasury

Name: Charlene Levi
Occupation: Manger at Vintage Treasury
She has clear skin with a good completion, strict hazel eyes that observe the room meticulously, mid length black hair kept in a ponytail and dyed purple towards the ends. She has a great figure and wears black tight short sleeved t-shirt, torn denim short, black green and purple striped leggings and black hight healed boots.
Edited by Complex, May 19 2018, 04:28 PM.
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Maou here and I'll be looking over your profile.

Let's start with the small stuff. The personality could be fleshed out a little bit, give it a couple more sentences so it'll help potential players know what sort of character he is. Something like; 'Is he talkative?' 'How does he treat friendships?' 'Is he responsible?'. Stuff like that, nothing too much.

Now, into the heavier stuff; History X Powers.

You mention in the powers section, as well as the equipment section, that Coel is in position of Malice, yet in the history it doesn't reflect how he came into possession of the scythe, (At least it's not apparent to me and I could be wrong.)

As for the Demonic Assemblence, what causes this transformation into the demonic form and how long does it last? Can it be interrupted? At what range can he start absorbing life essence from individuals? Is there a limit on how much he can absorb from an individual and is it enough to kill them?

The latter half of Demonic Assemblence, the part where he can still consume life essence while in normal form is a bit more, troublesome, for the lack of a better word. I'm going to recommend an upper limit to the amount of strength he can gain from absorbing energy, and so I'd like to see this in the form of describing what he can do with that strength; How much can he lift and throw comfortably?

Also, the accelerated healing needs some detail as well. What sort of wounds are we talking about? Give an example of the 'accelerated' part of the healing, i.e., how fast?

We're almost done, just a couple things left.

The Renegade Chains. If there's going to be any sort of binding, how long do they last? Is is possible for someone to break free of them early if they happen to be magical, in possession of some sort of tool? What I'm asking is if a character who has an ability or the means to free themselves, is it possible?

As for the fighting ability, I can accept that considering he was banished to the shadow realm for a year.

I'll continue to look over the profile even as you make changes or ask question to make sure if there's anything missed I can address it.
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Round two, let's see where to go from here.
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Alright, so first off are the time limits that are listed throughout the powers section of the profile. If you can translate them into the amount of posts it would equal, it'd help in understanding just how long things should/could last. For reference, most posts typically are anywhere from 3 minutes or less, unless stated otherwise.

Next is the Devour Essence ability. There are a couple things here that need to be addressed; one being the ability to potentially kill people without any sort of known defense against it, and the 'doubled radius' that is mentioned without an initial base to start with.

As for the Seal Knowledge, I'd like some clarification on what sort of seals he knows in particular and to what extent. Same goes for being able to break seals. Is he able to break the seal created by a shrine maiden, or a god/goddess?

Malice has a projectile that slashes through the air. I'm gonna need the range of the projectile as well as its effectiveness.

The Renegade Chains have the issue as stated early on; convert the standard units of time into post count. The length of time they bind someone is also on the 'kinda lengthy' side of time it takes for them to release someone. Also, from what I'm reading, he's able to manipulate them from up to 15ft? How does he do this and if he is unconscious, does he lose the ability to control them?

Finally, define what you mean by 'take a lot of damage' that's listed in your final ability. Oh, and what is the Scythe Talisman and what does it do?
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The bell rings "round three."
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Let's start things off with the history.

It'll need some sort of detail on how and why Coel came to Kaneshima. Just a small detail that goes a long way.

Demonic assemblence

I'm still having issue with the length of this ability. Most threads, even fight threads, don't typically last too long. If you drop it down to half, I'd be fine with that. The reflexes also needs a bit more of an explanation too. Give an example of how fast he'd react to a given scenario. Also, how long will he lose control for and what happens afterwards? Something that also came to mind is that; is there a cooldown before he's able to do it again, or will he be done for the thread?

Devour Essence

I'm fine with the first half of the description, as long as you give me some time frames in the form of posts on how fast he heals. For example, how many posts does it take for him to heal a scrape/cut. Same for how many posts would it take for him to heal a larger wound, and so on.

The second half I'm having issue with, the ability to be enhanced from the first power. Looking at it from a fighting perspective, it's quite OP. Even if someone were to throw objects at him, he has enhanced reflexes which he can just dodge. Not only that but the Demonic Assemblence increases the effect of the devour, potentially killing people. Finally there's also the rapid regeneration on top of that. Basically, the second half of this power, being affected by Demonic Assemblence, is what won't fly. You're gonna have to drop this part so it won't be OP.

Renegade Chains

Looking at this power in combination with everything else, the length at which he's able to bind people is quite lengthy. In a fight, he could essentially hold someone down without much resistance. Which is okay, to an extent. That extent being the length at which they are unable to move. Drop the 3 to 2 and the 9 to 4 and that'd be a lot better.

Fighting ability

Having cracked a few ribs and being impaled doesn't necessarily mean that one's more durable than someone who hasn't. You'll have to define how durable he is in regards to certain scenarios.
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Okay, let's see the results.
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